fortellgames / bw_bugtracker

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Editing (Dont look) #86

Open GenerxlShxdow3 opened 1 month ago

GenerxlShxdow3 commented 1 month ago

After building a car in BW. I have notice how hard it is to steer sometimes when putting throttle and turning. It feels like it had a Solid Differential or an Open Diff. So for my request I would like a feature where we can make the Wheels Open diff or Limited Slip Diff. I can do torque vectoring when turning is triggered but it just feels computerized instead of raw gears doing the job you know?

Also I was having a hard time making a TCS system too. So I was wondering if you guys can make a "Is Sliding" where its coming contact on a surface but its not gripping. and "Is Gripping" feature. You know like the "Hit Surface" logic option.

And if possible. IS there a chance where you can make a Downforce logic. So we dont have to use thrusters and have the car lowered messing up the suspension length you know?

And why you ask? Its because this will make car making alot more fun and interesting.

Also I cant resize wheels for some reason like width-ly.

Aktion commented 1 month ago

Is it was always like this? Hard to control?

On Tue, Jul 16 2024 at 6:59 PM, GenerxlShxdow3 @.***> wrote:

After building a car in BW. I have notice how hard it is to steer sometimes when putting throttle and turning. It feels like it had a Solid Differential or an Open Diff. So for my request I would like a feature where we can make the Wheels Open diff or Limited Slip Diff. I can do torque vectoring when turning is triggered but it just feels computerized instead of raw gears doing the job you know?

Also I was having a hard time making a TCS system too. So I was wondering if you guys can make a "Is Sliding" where its coming contact on a surface but its not gripping. and "Is Gripping" feature. You know like the "Hit Surface" logic option.

And if possible. IS there a chance where you can make a Downforce logic. So we dont have to use thrusters and have the car lowered messing up the suspension length you know?

And why you ask? Its because this will make car making alot more fun and interesting.

Also I cant resize wheels for some reason like width-ly.

— Reply to this email directly, view it on GitHub https://github.com/fortellgames/bw_bugtracker/issues/86, or unsubscribe https://github.com/notifications/unsubscribe-auth/AAYTTRFO7RSIRDWVKHX5ESLZMXFYJAVCNFSM6AAAAABK7VHOC6VHI2DSMVQWIX3LMV43ASLTON2WKOZSGQYTENBTGQ2TEMI . You are receiving this because you are subscribed to this thread.Message ID: @.***>

GenerxlShxdow3 commented 1 month ago

Reply: Yes pretty much like when i pus the throttle and steer it feels like im driving a car with a welded rear axle like the inner wheel of the turn is not slowing down at all for me to steer. So i had to do some torque vectoring stuff but again if i do that it feels more computerized then actual raw gears distributing the power you know?

I also have to add that while going in high straight like speeds with the car it doesnt drive straight.

Also wheels are really bouncy. I tried alot of methods to try and keep it from bouncing. 1 successful solution however was making the wheels massless. but the problem was it ends up flinging my car to a billion BPS.

Also adding on the feature thing: V V V Can you make drive percentage more able to be like 51% instead of having like 50%? You know like I dont want it to increase every 10% like for example i want 137% or 62% you know?

Can you also add torque by any chance? Like have it to like as much torque i want like from 0-infinity basically because there are vehicles out there with lots of torque. Or you can give it a cap and we players stack it up you know?

can you also make friction go beyond? like i dont want to cap on 1.1 yk. unless its stackable

Also Horsepower instead of speed for the car thing. And can you also make that 0-infinity too please. Or you can give it a cap and we can stack it up you know?

Also for "downforce" logic make that also 0-infinity. Also for downforce can you also make it build up force too? Like for example the thing says "downforce at 60 bps" I put lets say 300 lbs or 300 force. where as the object builds speed it reaches 60 bps and makes 300 forces and it keeps going until the object reaches maximum speed yk?

Oh and I also need something that records g forces. because I like to make my cars handle like the skidpad lateral gs they get irl.

Also a speed limiter would do aswell because its quite difficult to make a car cap at a certain speed. 0-infinity that too.

Also a "no collision" logic would be delightful because I do build stuff that need to phase through the ground.

Also a "massless" logic would be cool to because when i build my custom RPM gauges for my manual cars it feels very topplely and i dont want that. not just 0 mass but literally massless.

A camera screen would do too like for example a seperate camera like a little one. like on the side of my screen. this will be easier for me so i dont have to attach the gauge to the car.

A save progress system would be cool too. So i can make an actual good drag racing game

And lastly you dont have to worry about RPM or gears or gear ratios. I have built a manual gearbox with a gauge and its easy but if you would do that for me please feel free to do that.

Is it was always like this? Hard to control?