Closed lennart closed 8 years ago
render each shader layer with:
this should allow more selective blending of shader layers.
out-of-scope for now, removed all fbo related parts.
blending can now be controlled via blend, srcblend and blendeq params as specified by the opengl api.
blend
srcblend
blendeq
render each shader layer with:
this should allow more selective blending of shader layers.