SDK 2013 only draws wireframes on props that are actually solid, and not on props that are "transparent" (player can walk through it). So this behaviour actually seems pretty normal to me, but anyway now one can do vcollide_wireframe 2 to replicate the SDK 2006 behavior.
SDK 2013 only draws wireframes on props that are actually solid, and not on props that are "transparent" (player can walk through it). So this behaviour actually seems pretty normal to me, but anyway now one can do
vcollide_wireframe 2
to replicate the SDK 2006 behavior.