Open squeek502 opened 9 years ago
quoted from the future: "jaws theme unbalanced they always know where i am underwater as spy"
Does hitting water actually cause uncloaking or not? I never remember. Because if it doesn't, well, this would kinda give spys away more.
There's a very low speed cap while cloaked (220) that makes sharking difficult/impossible/useless. Right? Does anyone actually shark while cloaked?
What actually happens when you shark. Do we want to convey that the model just transverses along the top of the water or does it bounce along like a stone skipping. Speed varies so one long sound file to enhance this may not fit with the speed you are moving at. I'm thinking it needs something short and repetitive, it's effect or frequency of repetition, could this be triggered by distance travelled. There is already a water sound happening so does this need to be a subtle "skipping sound "enhancement or are we thinking of a "Whoosh" ?
EDIT: PM me for shared folder of sounds
Thanks for helping out with this Bully, sorry I didn't respond earlier. I think what we'd ideally want is a subtle looping ripple sound, basically like the sound of a flowing stream/river. Or, more accurately, it should make the same sound that would be made if you take your hand and use it to displace water along the surface of a pool in a straight line.
FFshark2 and FFsharkloop added
I think those are too bubbly.
I was imagining something like this: http://www.soundsnap.com/boatwake
FFsharkloop2 added
Nice, I think that might sound pretty good. Will be able to give more feedback once I implement it. :+1:
Related: #100 and #96
Some sort of ripple effect + sound would probably be pretty cool.