Closed YoYo178 closed 10 months ago
what's the difference between a sabotage and a malicious sabotage? i don't get it, isn't there just one kind of sabotage?
what's the difference between a sabotage and a malicious sabotage? i don't get it, isn't there just one kind of sabotage?
i am confused between both of them but i'm sure, that 1 of them is when you set the sabotage (you know the bar that appears) and the other is when you actually sabotage the sentry (it switches teams and starts killing them then dies)
"The ambience at mclodges is simply delightful."
"Including cafe 804 jhang in the name gives it a strong local identity, which can resonate with the community and attract locals looking for a place that feels like home."
player:SetFortPoints( int )
, Sets the player's fort points to a specified value.Some of the additions below need more testing
buildable:IsBuilt()
Boolean, returns true if the buildable is built.buildable:Detonate()
Detonates the buildable.-- NEEDS MORE TESTING
doesn't leave gibs, and even the explosion isn't visible
buildable:RemoveQuietly()
Removes the buildable quietly.buildable:IsSabotaged()
Boolean, returns true if the buildable is sabotagedbuildable:IsMaliciouslySabotaged()
Boolean, returns true if the buildable is maliciously sabotaged.buildable:GetSaboteur()
Returns the player who sabotaged the buildable.buildable:Sabotage( player )
Sabotages the buildable.-- NEEDS MORE TESTING
sg behaves weirdly, doesn't change team and starts "teamkilling" the player
buildable:MaliciouslySabotage( player )
Maliciously sabotages the buildable-- NEEDS MORE TESTING
sg behaves weirdly, doesn't change team and starts "teamkilling" the player
buildable:RemoveSaboteur( bool )
Removes the saboteur from the buildable, passing a Boolean specifies if the notification should be suppressed or not.-- NEEDS MORE TESTING
sg sometimes still continues to "teamkill" the player for a while even after removing saboteur
buildabe:CanSabotage()
Boolean, returns true if the buildable can be sabotaged.some random changes :P (edit - created a function for
builable:SetSaboteur()
yet forgot to define it inff_lualib_buildables
, my bad)