fortune13-ss13 / thewasteland

GNU Affero General Public License v3.0
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Yuma - Old Town Town/Map Rework #644

Closed Basinger1178 closed 2 years ago

Basinger1178 commented 2 years ago

About The Pull Request

Why It's Good For The Game

Pre-Merge Checklist

Changelog

:cl: add: Added two buildings north of oasis. (Library on the right, and a little gun store for non townies to take over for themselves). add: Added a cave mini-dungeon for botany/tribal mains, as well as a little area near ncr that help fills in some emptiness. del: Removed old things

/:cl:

ZAB909 commented 2 years ago

My brother in christ can we not have 15 super mutants, half being elites, with basically no loot, in viewing distance of the main civilian town's entrance?

gilvian commented 2 years ago

My brother in Christ, what the fuck is wrong with you?

image You put in multiple super mutants and nightkin next to oasis for no reason, having to kill nightkin elite, something that can 2 shot you without good armour just to get raider tier armour or THIS image and last offence is that it just looks ugly and unoriginal, the old structures were not atleast squares and had possibility to have bases in them like people have been building but now its just boring square with no reason to fix just kill the super mutants and get the loot, but also fun fact, those walls are weldable image so who cares I suppose

gilvian commented 2 years ago

image also that area for "tribals/botanists"

why

ZAB909 commented 2 years ago

No merge pls rigbe this pr is too wild

ogrigbe commented 2 years ago

it tis a little wild my man, lets hold off on this.