Few minor details changed, like dirt roads actually connecting and not clipping
The construction site gets more randomized than static loot, replaced the combat injector with tier 2 armour spawn since why the fuck was there even a combat injector there.
Changed few buildings that had windows/doorways/boards on a wall where they didn't really need it since someone didn't change that, also changed in one house strong bars into normal ones since why????
and now the cumbunker called the Brotherhood of Steel.
Their botany area now has seed-mat and hydroponics vendor instead of a locker, no clue why they didn't have it from the start
Surgery area a bit revamped, has correct region now and wall defibs. Praise be
Why It's Good For The Game
the map changes are just things that annoyed me, BoS things are something people asked and cried
Pre-Merge Checklist
[x] You tested this on a local server.
[x] This code did not runtime during testing.
[x] You documented all of your changes.
Changelog
:cl:
add: New stuff
tweaks: fixes rigbe's mapping
/:cl:
i had sex with your mother
About The Pull Request
Few minor details changed, like dirt roads actually connecting and not clipping
The construction site gets more randomized than static loot, replaced the combat injector with tier 2 armour spawn since why the fuck was there even a combat injector there.
Changed few buildings that had windows/doorways/boards on a wall where they didn't really need it since someone didn't change that, also changed in one house strong bars into normal ones since why????
and now the cumbunker called the Brotherhood of Steel. Their botany area now has seed-mat and hydroponics vendor instead of a locker, no clue why they didn't have it from the start
Surgery area a bit revamped, has correct region now and wall defibs. Praise be
Why It's Good For The Game
the map changes are just things that annoyed me, BoS things are something people asked and cried
Pre-Merge Checklist
Changelog
:cl: add: New stuff tweaks: fixes rigbe's mapping /:cl: