The Plant Manipulator Module's "Harvest Output" pin currently fails to populate with the results of a harvest due to the fact that it is using the (null) output of attack_hand on a tray. I've changed it so the circuit replicates what attack_hand does when harvesting a plant, which populates the output.
Why It's Good For The Game
Plant Manipulator Modules will now work as intended, allowing plant-related circuitry contraptions to manipulate the products of harvests without needing to work around broken code using advanced locators.
Pre-Merge Checklist
[x] You tested this on a local server.
[x] This code did not runtime during testing.
[x] You documented all of your changes.
Changelog
:cl:Fel
fix: Plant Manipulator Module circuit will now output a list of references to harvested plants as intended.
/:cl:
About The Pull Request
The Plant Manipulator Module's "Harvest Output" pin currently fails to populate with the results of a harvest due to the fact that it is using the (null) output of attack_hand on a tray. I've changed it so the circuit replicates what attack_hand does when harvesting a plant, which populates the output.
Why It's Good For The Game
Plant Manipulator Modules will now work as intended, allowing plant-related circuitry contraptions to manipulate the products of harvests without needing to work around broken code using advanced locators.
Pre-Merge Checklist
Changelog
:cl:Fel fix: Plant Manipulator Module circuit will now output a list of references to harvested plants as intended. /:cl: