Another same old townhouse in Yuma has revealed hidden secrets, turned from a generic apartment to a location with an environmental story. Features a basement and a small post-nuke nest on the roof of the building, and I've also cleaned out a variety of items from the Autodrobe and Clothesmate, placing some of the contents around the map in new fitting locations. The chicken mascot outfit for example, now resides in a fast food business behind the storefront. Nothing has been deleted in the code, rest assured. And the balance of items in the apartment are just the same as before.
Why It's Good For The Game
Another generic house has been replaced with a house with a bit of story and design, and I took clothes that were just stacked in the clothing shop and put them in fitting locations instead. I think that's far better than how they were before. Better to find things as fun loot in a place that makes, sense to find it in.
Pre-Merge Checklist
[ ] You tested this on a local server.
[ ] This code did not runtime during testing.
[x] You documented all of your changes.
Changelog
:cl:
add: Added a new house in Yuma ruins, Greg's Apartment.
del: Removed a few outfits from the Autodrobe and Clothesmate.
tweak: Moved some outfits I removed from the two vendors to spots around Yuma instead.
/:cl:
About The Pull Request
Another same old townhouse in Yuma has revealed hidden secrets, turned from a generic apartment to a location with an environmental story. Features a basement and a small post-nuke nest on the roof of the building, and I've also cleaned out a variety of items from the Autodrobe and Clothesmate, placing some of the contents around the map in new fitting locations. The chicken mascot outfit for example, now resides in a fast food business behind the storefront. Nothing has been deleted in the code, rest assured. And the balance of items in the apartment are just the same as before.
Why It's Good For The Game
Another generic house has been replaced with a house with a bit of story and design, and I took clothes that were just stacked in the clothing shop and put them in fitting locations instead. I think that's far better than how they were before. Better to find things as fun loot in a place that makes, sense to find it in.
Pre-Merge Checklist
Changelog
:cl: add: Added a new house in Yuma ruins, Greg's Apartment. del: Removed a few outfits from the Autodrobe and Clothesmate. tweak: Moved some outfits I removed from the two vendors to spots around Yuma instead. /:cl: