Starting with BoS:
Botany has autolathe and the workbench switched around so stims can now be created a bit easier
Wall defibs now work since last time I put them on the wrong walls without checking, my bad
Also removed random dense rocks around sewers that were from old dungeons and did nothing but randomly block the way
Surface:
Old nuclear silo gets few more Mr. handies as protection since I'm tired of watching people go in there around the salvage and rush in just to get a laser gun by not even killing that Gutsy protecting it
Excavator PA is now in a secured chest since people would rush in and just take it before deathclaws killed them, now they at least have to do the funny minigame instead of just picking it up by rush
Why It's Good For The Game
minor QoL and making few things a bit less rushable/avoidable
Pre-Merge Checklist
[x] You tested this on a local server.
[x] This code did not runtime during testing.
[x] You documented all of your changes.
Changelog
:cl:
tweak: few things changed around the BoS, mainly botany/operation
balance: made some surface dungeons a bit more challenging/less possible to blindly rush
/:cl:
About The Pull Request
Starting with BoS: Botany has autolathe and the workbench switched around so stims can now be created a bit easier Wall defibs now work since last time I put them on the wrong walls without checking, my bad
Also removed random dense rocks around sewers that were from old dungeons and did nothing but randomly block the way
Surface: Old nuclear silo gets few more Mr. handies as protection since I'm tired of watching people go in there around the salvage and rush in just to get a laser gun by not even killing that Gutsy protecting it
Excavator PA is now in a secured chest since people would rush in and just take it before deathclaws killed them, now they at least have to do the funny minigame instead of just picking it up by rush
Why It's Good For The Game
minor QoL and making few things a bit less rushable/avoidable
Pre-Merge Checklist
Changelog
:cl: tweak: few things changed around the BoS, mainly botany/operation balance: made some surface dungeons a bit more challenging/less possible to blindly rush /:cl: