fortune13-ss13 / thewasteland

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Changes AER14, AER12 and Wattz2k damage and wound bonus. #712

Closed Erdrom closed 2 years ago

Erdrom commented 2 years ago

About The Pull Request

Changes AER14, AER12 and Wattz2k damage and wound bonus. Nerfs slightly AER14 and AER12. Changes the wound bonus of the Wattz2k as a sniper laser weapon.

Why It's Good For The Game

We seem to forget laser weaponry is hitscan meaning that the silly damage of the AER14 and AER12 are unjustified in practice. As someone who actually plays the game I find this change a small bandaid for the incredibly good hitscan strat. Also improves Wattz2k wound bonus due to the fact that is a good sniper weapon that is often underused and I'm even considering improving it's damage, however I think it's already quite good.

Pre-Merge Checklist

Changelog

:cl: add: Added new things add: Added more things del: Removed old things tweak: tweaked a few things balance: rebalanced something fix: fixed a few things soundadd: added a new sound thingy sounddel: removed an old sound thingy imageadd: added some icons and images imagedel: deleted some icons and images spellcheck: fixed a few typos code: changed some code refactor: refactored some code config: changed some config setting admin: messed with admin stuff server: something server ops should know /:cl:

OliOliOnsiPree commented 2 years ago

-1. Weapon balance is already in the works, youll never see these weapons afterwards , Outlaws can be increased thats fine jsut not the weaponry balance.

ZAB909 commented 2 years ago

Wtf my funny laser -1.

Erdrom commented 2 years ago

-1. Weapon balance is already in the works, youll never see these weapons afterwards , Outlaws can be increased thats fine jsut not the weaponry balance.

Well might as well close this one then

Legate-Maxson commented 2 years ago

Weapon rebalance is tonight so this PR is moot.