fortune13-ss13 / thewasteland

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Bobs hellhole (Legion buff) #740

Closed BobNewman-max closed 2 years ago

BobNewman-max commented 2 years ago

About The Pull Request

Cent and Vex having a few switch-arounds.

Vex gets the Goliath now

Legate also buffed for admins because I've used them before, their loadout is aids. Not that it matters much tbh

Why It's Good For The Game

Vex given better melee, no real change to their armor/speed. Gives them the goliath so the vex can be a lot more known for melee as the spatha is good but it isn't used at all. And buffing the spatha would end up buffing more then 1 loadout. So. Lazy solution is there.

Cent given CQC. Yeah I did it. CQC is soon to also have another nerf but until then I want to see how CQC effects players in-game a bit more as the short while I've seen it, it isn't OP or as broken as people claim it to be. I've only seen a handful of scenarios where someone dies to CQC because they chose to rush cent with melee or rush cent in general.

Legate also gains a buff. Not that its really used but for admins I've seen admins spawn in as legate and having to THEN spawn bags/books/ammo e.c.t. This way legate can have their bag e.c.t. Their armor is also buffed to what imo it should be. AKA: High as fuck.

Admins can now spawn in as a legate without var.edit spamming their armor until its better.

Pre-Merge Checklist

AndriiKatsubo commented 2 years ago

Is not CQC a fast and funny stun-lock thing?

BobNewman-max commented 2 years ago

Is not CQC a fast and funny stun-lock thing?

nope. The insta-grab is gone. I'm also looking for more of the CQC to have parts of it removed. EVEN MORE.

chemistrymain2 commented 2 years ago

CQC was fine in the previous meta. Currently however it will be OP due to the damage buff provided by unarmed weapons and that it 100% pens armor due to it using apply_damage.

Change this to run armor calcs like the berserker martial art and remove the knockout on downed opponents and it'll be fine.

BobNewman-max commented 2 years ago

CQC was fine in the previous meta. Currently however it will be OP due to the damage buff provided by unarmed weapons and that it 100% pens armor due to it using apply_damage.

Change this to run armor calcs like the berserker martial art and remove the knockout on downed opponents and it'll be fine.

Thats what I intend to do but as of yet I still want to see how it is used in-combat. Before nerfing anything I want to see how aggressive its used, which fights its used in and when it is applicable. Because from my experience the only thing needing ganking was the knockout, the rest imo was fine, even the unarmed weapon stack.

BadAtThisGame302 commented 2 years ago

What Frok said above about CQC should happen, but apart from that the Vex having the goliath seems a little strange to me.

BobNewman-max commented 2 years ago

What Frok said above about CQC should happen, but apart from that the Vex having the goliath seems a little strange to me.

Goliath being given to vex is just due to the vex at the moment not having a melee option that is strong enough to be worth taking. The goliath is the stronger option that is now worth taking.

Also yeah, with the CQC I intend to remove the knockout when on the floor, I just want to see how its used before I start vamooshing shit from CQC, before-hand I didn't see anything warrenting a vamoosh so I'd like to look at it from a new standing point without primarily using it to see how it goes.

Hadoje commented 2 years ago

I think it'd be cool to have berserk rites as an optional thing for vex, instead of goliath

It's fairly balanced by giving you a major handicap (no ranged except thrown weapons). However, I don't know how you'd do this without loadouts.

BobNewman-max commented 2 years ago

I think it'd be cool to have berserk rites as an optional thing for vex, instead of goliath

It's fairly balanced by giving you a major handicap (no ranged except thrown weapons). However, I don't know how you'd do this without loadouts.

I don't want to give any limitations due to the unfairness to the players with CQC in my opinion as it'd be like forcing the player to not use ranged or forcing a player to not use melee, it feels as if that'd cause a bit of a closed gate for some players.

With giving the berserk rites, without loadouts that sadly isn't an option. Though with a goliath you just effectively have a buffed spatha with higher damage. I see no real downsides to that to be honest.

BobNewman-max commented 2 years ago

knockout/kick are commented out temporarily, we can now look to see how it effects combat and balance B)

chemistrymain2 commented 2 years ago

armor checks

Legate-Maxson commented 2 years ago

This still doesn't compile correctly and you haven't made the changes frok and Bad requested. Just closing this for now feel free to open this PR in the future.