Closed John-Dang closed 2 years ago
Legion base fixes dont fix all the new and worsen flank paths, make the rails and sky bridge go around the edge of the camp. also if that break they cant fix the bridge with how support work now
reinforce the hidden tunnel, IT IS SHIT AND IT SHOULDNT EXIST legit give it walls and not rock. i can mine into that open the hidden wall and steal the entire armory with ease also reinforce armor. making it minable and letting the enemy beable to instantly raid though it is stupid
i cant even begin to try and tell you how to fix top-side left side, whatever you thought... it was horrible
red is flank issues that weren't there before, too big of flanks aswell as too many is the issue here
blue is where walls or reinforcement should be
red is flank issues that weren't there before, too big of flanks aswell as too many is the issue here
blue is where walls or reinforcement should be
The Police Station walls are reskinned dense rock Plus half of these "flanks" existed in the camp before this one
red is flank issues that weren't there before, too big of flanks aswell as too many is the issue here blue is where walls or reinforcement should be
The Police Station walls are reskinned dense rock Plus half of these "flanks" existed in the camp before this one
the issue is some of them have been made WAYYY bigger then before. and I didn't know about the walls of PD being dense rock. thought it was reinforced wall reskin that bad on my part
black is for need removing or changing light blue is path ways dark blue is walls red is flank-able areas
top-side has always been 100x easier to flank, even with the old map but it was harder to get too and flanks, even with the changes to sky-bridges it still possible
and with said changes flanks left side and taking along route is wayyy better now as with the sky-bridge change it simply easier then the others soo having path way and walls or rooms would be best like it was with the old map
Honestly the top-side "flanks" aren't really that big of a deal in this moment it unlikely they will be abused
edit: didnt update too count for PD walls not being retextured reinforced and being dense rock
I added a line of reinforced walls inside the rockside, equal to what the NCR has with their reinforced walls interior line.
Enclave botany is ew tier, no door to NML room, no unique trash for experementator like it was in pervious bunker (you removed content for science), free duplication machine, thanks
+no weapon in Enclave armory (not your fault?) And no weapon recharger
+no weapon in Enclave armory (not your fault?) And no weapon recharger
Weapon recharger is on the gunnery sergeant's table. And I can throw a couple strange objects in maint.
Enclave botany is ew tier, no door to NML room, no unique trash for experementator like it was in pervious bunker (you removed content for science), free duplication machine, thanks
NML room can be entered. Its a false door, hinted at with the game poster hung up inside maint.
my 4 cents about it from #Bos-ooc on discord, i will not be arguing with him anymore since its clear he does not really understand faction bases judging he changes bases for factions I doubt he even plays
superstims powerful items
😔
Literally pipes line that can be used for liquid 10000k tritium and dupe materials
About The Pull Request
Given the Legion base some of the fixes people requested, more room to walk around topside and some mapping errors fixed, I'll be doing another hotfix after this one passes if it does. Also, I worked on the Enclave base! Gave them a disposal system, made it feel more like an old army bunker they just hopped into. Gave it a little bit of lore too in a new info terminal. And I renamed some alcohol bottles to be fallout-y instead of space station 13-y. Brotherhood base has been reworked.
Why It's Good For The Game
Legion base got fixes the Legion players requested, and I redid the Enclave base with constant feedback from Enclave players. I think most players will appreciate this? If there's further issues I'll listen to people and create another pull request.
Also I renamed some common ss13 food items and drinks to be their fallout versions.
Pre-Merge Checklist
Changelog
:cl: add: Added new Enclave facility, Fort Hazard. add: Added new Brotherhood facility, Fargo Outpost. add: Added Legion base fixes for Camp Mortum. tweak: Changed the names of some things to be more fallout-y like some alcohol brands. spellcheck: fixed a few typos /:cl: