I have tweaked the Oasis shop since I kept seeing people change it every round, moved the little lore terminal upstairs, made more shelves instead of different storage, put all the crafting machines in a neat row. Also, the north bunker elevator is no longer just a solo elevator location, it is now surrounded by the Johnson & Johnson office, a shell company meant to hide whatever one of three secret locations is down the lift... I removed the guardhouse and toolshop near it, reshaped the road leading to it, and also redid nearly all the roofs on the map to be wooden stages (nice edges to them) and full metal tiles instead of four-panel tiles that are more floor-like you know? Which should be more nice looking, hopefully. Also added like a little bit more to the centcomm area you can show up in at the end of the round.
Deleted the trading point machine right outside the shopkeeper's store upon request from BadAtThisGame.
Why It's Good For The Game
Makes roofs more pretty, I fixed some actually poorly mapped roofs that did not line up properly and in one case was horrifically mapped with no proper areas (the hotel near the Oasis settlement), the north bunker now is a cool little dungeon that's not just sitting in the open. And the oasis shop owners should have less prep to do now, it should make them happy.
Pre-Merge Checklist
[ ] You tested this on a local server.
[ ] This code did not runtime during testing.
[x] You documented all of your changes.
Changelog
:cl:
add: Added Johnson & Johnson office around the north bunker shaft.
tweak: Tweaked the Oasis shop layout, changed the roof tiles.
/:cl:
About The Pull Request
I have tweaked the Oasis shop since I kept seeing people change it every round, moved the little lore terminal upstairs, made more shelves instead of different storage, put all the crafting machines in a neat row. Also, the north bunker elevator is no longer just a solo elevator location, it is now surrounded by the Johnson & Johnson office, a shell company meant to hide whatever one of three secret locations is down the lift... I removed the guardhouse and toolshop near it, reshaped the road leading to it, and also redid nearly all the roofs on the map to be wooden stages (nice edges to them) and full metal tiles instead of four-panel tiles that are more floor-like you know? Which should be more nice looking, hopefully. Also added like a little bit more to the centcomm area you can show up in at the end of the round.
Deleted the trading point machine right outside the shopkeeper's store upon request from BadAtThisGame.
Why It's Good For The Game
Makes roofs more pretty, I fixed some actually poorly mapped roofs that did not line up properly and in one case was horrifically mapped with no proper areas (the hotel near the Oasis settlement), the north bunker now is a cool little dungeon that's not just sitting in the open. And the oasis shop owners should have less prep to do now, it should make them happy.
Pre-Merge Checklist
Changelog
:cl: add: Added Johnson & Johnson office around the north bunker shaft. tweak: Tweaked the Oasis shop layout, changed the roof tiles. /:cl: