Open kawaijoe opened 3 months ago
something like this ?
import 'package:flutter/material.dart';
class FSizes {
// Widths and Heights
static const w0 = 0.0;
static const w1 = 4.0;
static const w2 = 8.0;
static const w3 = 12.0;
static const w4 = 16.0;
static const w5 = 20.0;
static const w6 = 24.0;
static const w8 = 32.0;
static const w10 = 40.0;
static const w12 = 48.0;
static const w16 = 64.0;
static const w20 = 80.0;
static const w24 = 96.0;
static const w32 = 128.0;
static const w40 = 160.0;
static const w48 = 192.0;
static const w56 = 224.0;
static const w64 = 256.0;
static const w72 = 288.0;
static const w80 = 320.0;
static const w96 = 384.0;
// Heights (same as widths for consistency)
static const h0 = w0;
static const h1 = w1;
static const h2 = w2;
static const h3 = w3;
static const h4 = w4;
static const h5 = w5;
static const h6 = w6;
static const h8 = w8;
static const h10 = w10;
static const h12 = w12;
static const h16 = w16;
static const h20 = w20;
static const h24 = w24;
static const h32 = w32;
static const h40 = w40;
static const h48 = w48;
static const h56 = w56;
static const h64 = w64;
static const h72 = w72;
static const h80 = w80;
static const h96 = w96;
// Paddings
static const p0 = 0.0;
static const p1 = 4.0;
static const p2 = 8.0;
static const p3 = 12.0;
static const p4 = 16.0;
static const p5 = 20.0;
static const p6 = 24.0;
static const p8 = 32.0;
static const p10 = 40.0;
static const p12 = 48.0;
static const p16 = 64.0;
static const p20 = 80.0;
static const p24 = 96.0;
static const p32 = 128.0;
static const p40 = 160.0;
static const p48 = 192.0;
static const p56 = 224.0;
static const p64 = 256.0;
// Margin (same as padding for consistency)
static const m0 = p0;
static const m1 = p1;
static const m2 = p2;
static const m3 = p3;
static const m4 = p4;
static const m5 = p5;
static const m6 = p6;
static const m8 = p8;
static const m10 = p10;
static const m12 = p12;
static const m16 = p16;
static const m20 = p20;
static const m24 = p24;
static const m32 = p32;
static const m40 = p40;
static const m48 = p48;
static const m56 = p56;
static const m64 = p64;
// Percentage-based sizes
static double wp(BuildContext context, double percent) =>
MediaQuery.of(context).size.width * percent / 100;
static double hp(BuildContext context, double percent) =>
MediaQuery.of(context).size.height * percent / 100;
// Padding helpers
static EdgeInsets pa(double value) => EdgeInsets.all(value);
static EdgeInsets ph(double value) => EdgeInsets.symmetric(horizontal: value);
static EdgeInsets pv(double value) => EdgeInsets.symmetric(vertical: value);
static EdgeInsets pt(double value) => EdgeInsets.only(top: value);
static EdgeInsets pr(double value) => EdgeInsets.only(right: value);
static EdgeInsets pb(double value) => EdgeInsets.only(bottom: value);
static EdgeInsets pl(double value) => EdgeInsets.only(left: value);
// Margin helpers
static EdgeInsets ma(double value) => EdgeInsets.all(value);
static EdgeInsets mh(double value) => EdgeInsets.symmetric(horizontal: value);
static EdgeInsets mv(double value) => EdgeInsets.symmetric(vertical: value);
static EdgeInsets mt(double value) => EdgeInsets.only(top: value);
static EdgeInsets mr(double value) => EdgeInsets.only(right: value);
static EdgeInsets mb(double value) => EdgeInsets.only(bottom: value);
static EdgeInsets ml(double value) => EdgeInsets.only(left: value);
}
@JoDeveloper thanks for the suggestion.
I think the values need not be repeated for padding/margin because they represent the same thing. However, it doesn't quite solve the .5
issue :(
I'm personally not too big of a fan of:
static EdgeInsets pa(double value) => EdgeInsets.all(value);
static EdgeInsets ph(double value) => EdgeInsets.symmetric(horizontal: value);
static EdgeInsets pv(double value) => EdgeInsets.symmetric(vertical: value);
static EdgeInsets pt(double value) => EdgeInsets.only(top: value);
...
While it does make the code shorter, I think it potentially makes the codebase harder to understand compared to using the EdgeInsets
constructor directly.
https://github.com/forus-labs/forui/issues/91#issuecomment-2241141839
// Base unit (2px)
static const double _unit = 2.0;
// Width constants
static const double w0 = 0;
static const double w05 = _unit * 0.5; // 1px
static const double w1 = _unit; // 2px
static const double w15 = _unit * 1.5; // 3px
static const double w2 = _unit * 2; // 4px
static const double w25 = _unit * 2.5; // 5px
static const double w3 = _unit * 3; // 6px
static const double w35 = _unit * 3.5; // 7px
static const double w4 = _unit * 4; // 8px
static const double w5 = _unit * 5; // 10px
static const double w6 = _unit * 6; // 12px
static const double w7 = _unit * 7; // 14px
static const double w8 = _unit * 8; // 16px
static const double w9 = _unit * 9; // 18px
static const double w10 = _unit * 10; // 20px
static const double w11 = _unit * 11; // 22px
static const double w12 = _unit * 12; // 24px
static const double w14 = _unit * 14; // 28px
static const double w16 = _unit * 16; // 32px
static const double w20 = _unit * 20; // 40px
static const double w24 = _unit * 24; // 48px
static const double w28 = _unit * 28; // 56px
static const double w32 = _unit * 32; // 64px
static const double w36 = _unit * 36; // 72px
static const double w40 = _unit * 40; // 80px
static const double w44 = _unit * 44; // 88px
static const double w48 = _unit * 48; // 96px
static const double w52 = _unit * 52; // 104px
static const double w56 = _unit * 56; // 112px
static const double w60 = _unit * 60; // 120px
static const double w64 = _unit * 64; // 128px
static const double w72 = _unit * 72; // 144px
static const double w80 = _unit * 80; // 160px
static const double w96 = _unit * 96; // 192px
// Base unit (2px) static const double _unit = 2.0; // Width constants static const double w0 = 0; static const double w05 = _unit * 0.5; // 1px static const double w1 = _unit; // 2px static const double w15 = _unit * 1.5; // 3px static const double w2 = _unit * 2; // 4px static const double w25 = _unit * 2.5; // 5px static const double w3 = _unit * 3; // 6px static const double w35 = _unit * 3.5; // 7px static const double w4 = _unit * 4; // 8px static const double w5 = _unit * 5; // 10px static const double w6 = _unit * 6; // 12px static const double w7 = _unit * 7; // 14px static const double w8 = _unit * 8; // 16px static const double w9 = _unit * 9; // 18px static const double w10 = _unit * 10; // 20px static const double w11 = _unit * 11; // 22px static const double w12 = _unit * 12; // 24px static const double w14 = _unit * 14; // 28px static const double w16 = _unit * 16; // 32px static const double w20 = _unit * 20; // 40px static const double w24 = _unit * 24; // 48px static const double w28 = _unit * 28; // 56px static const double w32 = _unit * 32; // 64px static const double w36 = _unit * 36; // 72px static const double w40 = _unit * 40; // 80px static const double w44 = _unit * 44; // 88px static const double w48 = _unit * 48; // 96px static const double w52 = _unit * 52; // 104px static const double w56 = _unit * 56; // 112px static const double w60 = _unit * 60; // 120px static const double w64 = _unit * 64; // 128px static const double w72 = _unit * 72; // 144px static const double w80 = _unit * 80; // 160px static const double w96 = _unit * 96; // 192px
I don't think that's particularly great as well. For example, w15
may be interpreted as 15
instead of 1.5
.
I don't think that's particularly great as well. For example,
w15
may be interpreted as15
instead of1.5
.
other suggestions maybe :
static const double w1 = _unit; // 1px
static const double w1Half = _unit * 1.5; // 1.5px
or :
static const double w1x = _unit; // 1px
static const double w1y = _unit * 1.5; // 1.5px
what do you think 🤔 !
I'm unsure if the x
and y
are good representations. Half
was one of the original suggestions!
Description
Including some constants that can be used in place of magic values would be nice. These constant values can be used for widgets' padding, width, and height.
In web development, Tailwind is commonly used and it has a decent solution. Tailwind example usage:
w-0
for a width of 0pxw-0.5
for a width of 2pxw-1
for a width of 4pxw-1.5
for a width of 6pxw-2
,w-2.5
,w-3
, ...Ideally, it would be great to adopt something similar to what Tailwind is doing. However, we noticed a major issue when trying to mimick a similar model. Tailwind uses a string to represent these variations and has no issues with using a dot separator to represent half (eg.
0.5
).On the other hand, a dot in Dart represents an accessor. In addition, variables in Dart cannot start with a number.
Any input or suggestions are greatly appreciated!
Possible solutions
Bump values eg. bump
0.5
values ->1
and1
->2
. While this will generally work, it breaks down with the generic heuristic used. Generally,1
represents4px
in Tailwind, and0.5
is exclusively used for smaller values to represent2px
. Another great alternative we're leaning towards is to make1
represent2px
. However, that may deviate from what Tailwind users expect.Suffix characters to represent half eg. bump
0.5
values ->0h
OR0.5
values ->0Half
. Might not look/feel the best.Reference links