Open physnoct opened 2 years ago
Hello, I may not be related, but I had a similar issue (infinite loading) with only the first 3 lines of your logs.
My solution was to use Intel graphics instead of NVIDIA (on Ubuntu, with __NV_PRIME_RENDER_OFFLOAD
and __GLX_VENDOR_LIBRARY_NAME
shell variables).
Hello @sebmestrallet
If you are running latest Mayo version(built from develop
branch) then you should have access to Help->System Information command(see #210)
Could you then please post here the whole information with your NVidia device on
Post as well what you get with Intel chipset on(maybe only the "OpenGL" related infos)
Thanks!
I tried to install from sources (I used the AppImage before), but sadly Qt 5.14 is not available on the Ubuntu 20.04 LTS apt repository. And I don't have the rights to add PPAs on my PC...
I forgot to say in my last message that the warning/error lines are still printed with Intel drivers but it works.
Some news: I have another work PC on my hands, on Ubuntu 22.04 this time. The build instructions for Debian work perfectly. I no longer have any problems with NVIDIA drivers. Here is the System Information output, OpenGL parts.
With Intel graphics drivers:
OpenGL:
GLXDirectRendering: Yes
GLXVendor: SGI
GLXVersion: 1.4
GLXClientVendor: Mesa Project and SGI
GLXClientVersion: 1.4
GLvendor: Intel
GLdevice: Mesa Intel(R) Graphics (ADL GT2)
GLversion: 4.6 (Compatibility Profile) Mesa 23.0.4-0ubuntu1~22.04.1
GLSLversion: 4.60
Max texture size: 16384
Max FBO dump size: 4096x16384
Max combined texture units: 192
Max MSAA samples: 16
Viewport: 100x100
GPU memory: 31773 MiB
MaxDegreeOfAnisotropy: 16
MaxDrawBuffers: 8
MaxClipPlanes: 8
HasRayTracing: true
HasRayTracingTextures: false
HasRayTracingAdaptiveSampling: true
UseVBO: true
MaxDumpSizeX: 4096
MaxDumpSizeY: 16384
HasRayTracingAdaptiveSamplingAtomic: false
HasTextureBaseLevel: true
HasSRGB: true
RenderSRGB: true
IsWindowSRGB: true
HasPBR: true
With NVIDIA drivers:
OpenGL:
GLXDirectRendering: Yes
GLXVendor: NVIDIA Corporation
GLXVersion: 1.4
GLXClientVendor: NVIDIA Corporation
GLXClientVersion: 1.4
GLvendor: NVIDIA Corporation
GLdevice: NVIDIA T600 Laptop GPU/PCIe/SSE2
GLversion: 4.6.0 NVIDIA 535.86.05
GLSLversion: 4.60 NVIDIA
Max texture size: 32768
Max FBO dump size: 32768x32768
Max combined texture units: 192
Max MSAA samples: 64
Viewport: 100x100
GPU free memory: 3852 MiB
GPU memory: 4096 MiB
MaxDegreeOfAnisotropy: 16
MaxDrawBuffers: 8
MaxClipPlanes: 8
HasRayTracing: true
HasRayTracingTextures: true
HasRayTracingAdaptiveSampling: true
UseVBO: true
MaxDumpSizeX: 32768
MaxDumpSizeY: 32768
HasRayTracingAdaptiveSamplingAtomic: true
HasTextureBaseLevel: true
HasSRGB: true
RenderSRGB: true
IsWindowSRGB: true
HasPBR: true
I still have
DEBUG: OpenCascade settings file doesn't exist or is not readable [path=opencascade.conf]
TKOpenGl | Type: Other | ID: 0 | Severity: Medium | Message:
OpenGl_Window::CreateWindow: window Visual is incomplete: no stencil buffer
warning lines printed at runtime in both cases.
Hello @sebmestrallet Good to see it works on your side, thanks for the feedback That TKOpenGl message is an OpenCascade warning and shouldn't cause rendering problems(see comment)
@physnoct Are you still having the issue? What about the 3D graphics, do you see the STEP file correctly rendered?
meanwhile, i created an ITP and an official debian package is waiting at ftp-master new queue. you'll find a copy here http://bananas.debian.net/debian/mayo/git/
@alexmyczko Thanks for your effort, notice that some debian package was already published at xtradeb: https://xtradeb.net/apps/mayo
DEBUG: OpenCascade settings file doesn't exist or is not readable [path=opencascade.conf] TKOpenGl | Type: Other | ID: 0 | Severity: Medium | Message: OpenGl_Window::CreateWindow: window Visual is incomplete: no stencil buffer WARNING: internal error: void QXcbWindow::setNetWmStateOnUnmappedWindow() called on mapped window TKOpenGl | Type: Other | ID: 0 | Severity: Medium | Message: OpenGl_Window::CreateWindow: window Visual is incomplete: no stencil buffer