Closed algnc closed 4 years ago
I think this is a good idea; I think we should also make a system setting to point at crit and fumble tables to do the same.
On Mon, Aug 17, 2020 at 9:33 AM algnc notifications@github.com wrote:
For Spells, a box could be added to allow a GM to add a RollTable that the spell check will roll on when the d20 button is pressed next to a spell. They would have to add the table themselves.
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here is the macro I am using now which I have cobbled together. I am not sure how to make it double Level Bonus on a crit, check for Fumble and Disapproval
// Set table let tableName = "Blessing";
// getting all actors of selected tokens let actors = canvas.tokens.controlled.map(({ actor }) => actor);
// if there are no selected tokens, roll for the player's character. if (actors.length < 1) { actors = game.users.entities.map(entity => { if (entity.active && entity.character !== null) { return entity.character; } }); } let confirmed = false;
// Add modifier for a d20 roll new Dialog({ title: "Spellburn or miscellaneous bonus", content: `
`,
buttons: {
one: {
icon: '<i class="fas fa-check"></i>',
label: "Roll!",
callback: () => confirmed = true
},
two: {
icon: '<i class="fas fa-times"></i>',
label: "Cancel",
callback: () => confirmed = false
}
},
default: "Cancel",
close: html => {
if (confirmed) {
let rollModifier = parseInt(html.find('[name=modifier-value]')[0].value);
const table = game.tables.entities.find(t => t.name === tableName);
const roll = new Roll("1d20 + @abilities.per.mod + @details.level.value + " + rollModifier, actor.getRollData());
const customResults = table.roll({roll});
table.draw(customResults);
}
} }).render(true);
For Spells, a box could be added to allow a GM to add a RollTable that the spell check will roll on when the d20 button is pressed next to a spell. They would have to add the table themselves.