Open Zanderaf opened 11 months ago
This can be currently be done via an active effect adding +1
to system.attributes.hp.bonuses.level
on the relevant feature.
This can be currently be done via an active effect adding
+1
tosystem.attributes.hp.bonuses.level
on the relevant feature.
True, was just meaning a separate, non AE / Manual edited way of doing it. Been using an AE but sometimes they get weird for whatever reason
Any chance this might be at all worked on for 3.1.0?
A few races / subclasses give out a flat amount of maximum hit points per level, like a partial Tough feat. Is there any chance something like this could be added to advancement? I know there's the option of adjusting it with a per level bonus via the hp tab in the sheet, but it would be nice it was an option as well. Two main places I remember it being in is Hill Dwarves & Draconic Bloodline Sorcerers
Dwarven Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level. Draconic Resilience. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.