foundryvtt / dnd5e

An implementation of the 5th Edition game system for Foundry Virtual Tabletop (http://foundryvtt.com).
MIT License
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Starter Hero Riswyn has Creature Type undefined (dwarf) #2693

Closed etiquettestartshere closed 10 months ago

etiquettestartshere commented 10 months ago

One of the Starter Heroes, "Riswynn (Dwarf Rogue)", has an undefined (dwarf) Creature Type (should be Humanoid (dwarf)).

image

luccavp12 commented 10 months ago

I'll try to look into this!

luccavp12 commented 10 months ago

Where is this bug occurring for you?

arbron commented 10 months ago

I can see this on the current release:

Screenshot 2023-12-29 at 16 13 58
luccavp12 commented 10 months ago

@arbron so I found that under packs/heroes.db it just looks like the parameters of Riswynn are messed up. Here is Riswynn: image

Here is Biero who looks fine: image

What do you think about this?

arbron commented 10 months ago

What do you think about this?

Just didn't get properly added during the conversion process. Just add humanoid to value and it should be fixed.

luccavp12 commented 10 months ago

Ok I will try that shortly.

luccavp12 commented 10 months ago

What do you think about this?

Just didn't get properly added during the conversion process. Just add humanoid to value and it should be fixed.

Hey @arbron I'm having trouble getting the change to show up in my local version. What else do you have to do besides rebuilding the DBs?

arbron commented 10 months ago

Hey @arbron I'm having trouble getting the change to show up in my local version. What else do you have to do besides rebuilding the DBs?

Are you running on v11? The current DB build tools build to the old v10 file format, which Foundry converts automatically if no v11 databases are found.

In order to get your changes to appear you have to first delete the v11 database folders (so delete packs/heroes/ folder but leave packs/heroes.db) and then Foundry will re-convert next time you launch your world.

The tooling will be fixed soon so you won't have to do this in the future :).

luccavp12 commented 10 months ago

@arbron Thank you! Also just for clarity, is there any way to fix the actor once it has been imported into a world? Or is that just something for the user to fix?

krbz999 commented 10 months ago

That would be easier for users to fix than for the system to write a script.

luccavp12 commented 10 months ago

Alright ty @krbz999