Open roguedevjake opened 4 months ago
just change the damage formula to be what result you want it to be? like just put the number in instead of the dice formula
Might be a good third option for damage rolls, in addition to "normal" and "crit"
Perhaps it would be good to have some sort of separate control, because there are also cases where you need the maximum from a roll (Blight on plant, Destructive Wrath on a Tempest Cleric).
Perhaps it would be good to have some sort of separate control, because there are also cases where you need the maximum from a roll (Blight on plant, Destructive Wrath on a Tempest Cleric).
I thought about that but there are a couple of issues. One being that you still need to be able to quarter, halve, and double the average value if necessary and the second being that adding extra mouse clicks is its own usability issue (given the rather large number of clicks involved currently and already high number of buttons).
just change the damage formula to be what result you want it to be? like just put the number in instead of the dice formula
That is an extremely large amount of work across a campaign. 2-4 edits per unique NPC on average. And if it is dealing with imported NPCs either via something like D&D Beyond Importer or if you are importing from a compendium on the fly because players are unpredictable it adds extra layers (especially with D&D Beyond Importer).
Given that it is a default of the system imo it would be good to have as an option.
It would be really great to have an option to automatically output the average damage values of a NPC instead of the dice rolls, as per the monster stat blocks.
This is something that really helps keep combats less swingy especially in the low levels and I really miss it.