Open XXDarrienX opened 3 months ago
The system does not have any automation around on-hit effects currently. To achieve this within the current framework you would supply a rider effect to the enchantment with transfer: false
. When the enchanted weapon is subsequently used, the effect will then be available in the effect tray to be applied to any target that failed its saving throw.
Is it possible to expand the options for enchantments that they would have a Active Effect when hitting a target? An example is the Dagger of Venom in the SRD, it has a onhit effect and the target has to make a saving throw or get the poisoned condition. Granted this is a weapon not a spell casting on a weapon but the idea is the same