foundryvtt / dnd5e

An implementation of the 5th Edition game system for Foundry Virtual Tabletop (http://foundryvtt.com).
MIT License
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adding ability modifiers in Effects not working #3900

Open Tynee826 opened 3 months ago

Tynee826 commented 3 months ago

I do not have any mods, and have tried on a brand new world and have the same effect. I have yet to host this world.

When activating an effect and try to add for example @abilities.con.mod, it does not add even though i see that the constitution mod is at a +2. it does work for @abilities.con.value

in this example attribute key: system.attributes.hp.tempmax Change mode: add, upgrade, override effect value: ( see below) @abilities.con.mod - doesn't work @abilities.con.value - Works 14 (Any number) - works

I am currently on version 12 build 330 I am using Dungeons & Dragons Fifth Edition version 3.3.1

Please note: I have just started using Foundry VTT again after a 1+ year Hiatus so also unsure if this feature was removed.

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unsoluble commented 3 months ago

Note that as described in the wiki article on Active Effects, Roll Data is not allowed as an Effect Value for .tempmax; only flat numbers.

Please head over to the #dnd5e channel on the Foundry discord for all followups, and for general troubleshooting of game system mechanics.

maxobremer commented 3 months ago

This I believe was never a core feature btw. it was and still is a feature of the module DAE. I'm guessing you used to have that module and that gave you the ability to use Roll Data in the past