Open w15p opened 1 week ago
The idea of "none" damage being an intrinsically invalid state, which signals to the damage workflow that it should find the "nearest appropriate damage type(s)", may also serve to address #3754 in a more holistic manner.
The above approach would also address https://github.com/foundryvtt/foundryvtt-premium-content/issues/755
Certain Features (such as Monk's Martial Arts) allow for an override of an Item's damage formula. That override includes the Item's Base Damage Type and if a new Type is not specified, will result in a damage roll that has no type.
so, Item Activities should include the Base Damage Type if none is specified in the Attack Damage Details tab.
eg, the Monk Attack shown below should inherit whatever the Base Damage Type was for the weapon (in this case, it was a Scimitar, so it should be Slashing):
currently, it has to be manually set to work properly: