Open DragonHale opened 1 month ago
I imagine most creatures with natural attacks use whichever stat is higher. I believe Default is looking at which stat is higher on the actor in this case.
I imagine most creatures with natural attacks use whichever stat is higher. I believe Default is looking at which stat is higher on the actor in this case.
It was a very strong yeti :( It is not defaulting to the higher. It is defaulting to dex, which in this case was lower.
I can confirm that Natural is always choosing dex regardless of str being higher.
Seems to be all over the place.
If making an item with a spell attack, despite the activity saying "Default (Spellcasting)", it is still using DEX.
+1 on this, and it's not just(for me at least) limited to Natural weapons. All the weapons in a module i'm working on, save for Finesse-tagged weapons, are defaulting to dexterity over strength.
I have checked in other types of weapons but I think only natural attacks do it. I'm using legacy rules in v4.0.2. Shouldn't they use strength by default? or strength or dexterity for the ones that are finesse? Dexterity only as a default should be only for ranged weapons.
I saw a similar open issue here already (https://github.com/foundryvtt/dnd5e/issues/2735), but that one was marked with compendium content tag...I am not in the compendium (although the monsters in the compendium have the same issue). I am trying to set up my own attacks and I am having to override the ability to use with them with strength even though they are melee.