Closed aaclayton closed 4 years ago
reopened
Apo, a couple issues here:
This is a D&D5E report and should be in the 5e tracker, not here in the main one.
This issue is not reproduced in the core software. Could you please go to the effort of verifying the problem without modules before reporting. You're using a lengthy list of modules MANY of which affect the behavior of rolls as you can easily tell.
It costs me time to verify and reproduce these issues and I want to take them all seriously - so pleae do your part and verify on your end before reporting.
Originally in GitLab by @apoapostolov
In order to submit an effective bug report, please include the following information along with your issue description.
Environment Details
Foundry VTT Version: 0.5.5
Operating System: Windows
How Are You Using Foundry: Hosted on Foundry VTT
Which Game System: 5E
Modules Enabled?: Yes. List below:
Actually Private Rolls
Better Rolls for 5E
Combat Utility Belt
Deselection
Dice Calculator
Favorite Item Tab
The Furnace
Group Roll Check and Saves
ImageDrop
Gamemaster FOW
Minor Quality of Life Improvements
Modbox
Pointer
Grid Scale Menu
Search Anywhere
Skycons
Tiles Browser
Token Health
Token Mold
Torch
Virtual Tabletop Asses - Iconizer
Virtual Tabletop Asses - Party Overview
Virtual Tabletop Asses - Tokenizer
Issue Description
Critical success checks result do not color in green, and critical failure result do not color in red. Individual die results will get colored when expanded but the total is not.
Upon page restart, any existing old post in chat with critical in it will properly color the result total:
Behavior happens for skill checks, attack checks and +X formula in attack writeups. This behavior pertains even as I turned off and on each mode with functionality related to chat messages.