foundryvtt / dnd5e

An implementation of the 5th Edition game system for Foundry Virtual Tabletop (http://foundryvtt.com).
MIT License
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[Feature Request] Have the Active Effects' Status Conditions dropdown apply the status conditions separately rather than "embed" #4478

Open Krigsmaskine opened 2 weeks ago

Krigsmaskine commented 2 weeks ago

The current situation "embeds"/makes the system consider the activeEffect as the chosen status condition(s) in the dropdown. I argue that is counter-intuitive and goes against the (assumed) design of the status conditions/effects. I will most likely use status conditions/effects interchangeably, bear with me.

I find the whole point of status effects that they're universal, visual and recognizable from the canvas. With the current situation, the only way to find out a token with the activeEffect is "also" affected by the selected status conditions is to open that token's character sheet, if you don't recognize the activeEffect's icon as being one of those activeEffects with x, y or z added as a status condition.

JPMeehan commented 2 weeks ago

Worth noting that this is related to core handling — that statuses field is defined by the BaseActiveEffect schema.