foundryvtt / dnd5e

An implementation of the 5th Edition game system for Foundry Virtual Tabletop (http://foundryvtt.com).
MIT License
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Add support for the "Concentration" status effect which is automatically applied by spells which require concentration and may (optionally) be automatically tested when the character who is concentrating takes damage. #865

Closed aaclayton closed 8 months ago

aaclayton commented 3 years ago

Originally in GitLab by @crash1115

This is a quality of life thing more than anything else, but having a status effect and corresponding active effect you can add to tokens for concentration would be great.

Concentration is ubiquitous enough that I feel like the implementation of it (not to be confused with the automation of it) should fall into core system functionality. There are great modules out there that automate this, but someone shouldn't have to install those or create custom active effects on every actor to be able to mark a token as concentrating.

aaclayton commented 3 years ago

A feature which, as a player, often gives me more headache than help I will say :P

aaclayton commented 3 years ago

Originally in GitLab by @akrigline

A source of inspiration for the ux and options for this feature should be the widely used Combat Utility Belt module's Concentrator feature. It would at least be a good starting point as it's pretty well scoped out.

aaclayton commented 3 years ago

Yes, I agree that concentration is an effect that should be added by the 5e system. It's worth spending some time to carefully scope out the right way to do it that plays nicely with active effects and other features.