Foundry v12 Build 330
Abomination Vaults module version 3.1.3
I have an adventure I am running, we are 2/3 the way through. When prepping I went to test a macro and discovered that the macros were not functioning. Now, I had upgraded from V11 to V12 not too long ago and discovered many other existing macros from other modules also stopped working and needed to be re-imported from the compendium to work.
I took a backup and then went to re-import the adventure and decided to go ahead and report everything except the scenes just in case changes were made to Actors/Items etc. I did not import scenes because I didnt want to undo all the exploration and such the party already did.
It got to 1% and hung., I checked the console (F12) and there were TONS of errors. I then restarted Foundry, disabled all modules except the Adventure Module and tried again, this time capturing logs also (will attach). Something of note, is that there were several warnings about tokens before I even clicked "Yes" to confirm import (File:
console-before-confirm.txt - Note I only did a find/replace on my IP so I am not putting that out there).
Then when I clicked "Yes" to confirm I received many errors in the console and it again hung up at 1%. (File: console-after-confirm.txt ).
Next I tried only importing the Macros as that was what I was having an issue with and that worked fine. I decided to try importing only actors as that was what the errors seemed to point to - and again get the same errors and it hangs at 1%.
I did create a new world and did a full import and that worked no problems, however that is not a good solution for those of us already midway through the adventure.
What happened?
Foundry v12 Build 330 Abomination Vaults module version 3.1.3
I have an adventure I am running, we are 2/3 the way through. When prepping I went to test a macro and discovered that the macros were not functioning. Now, I had upgraded from V11 to V12 not too long ago and discovered many other existing macros from other modules also stopped working and needed to be re-imported from the compendium to work.
I took a backup and then went to re-import the adventure and decided to go ahead and report everything except the scenes just in case changes were made to Actors/Items etc. I did not import scenes because I didnt want to undo all the exploration and such the party already did.
It got to 1% and hung., I checked the console (F12) and there were TONS of errors. I then restarted Foundry, disabled all modules except the Adventure Module and tried again, this time capturing logs also (will attach). Something of note, is that there were several warnings about tokens before I even clicked "Yes" to confirm import (File: console-before-confirm.txt - Note I only did a find/replace on my IP so I am not putting that out there).
Then when I clicked "Yes" to confirm I received many errors in the console and it again hung up at 1%. (File: console-after-confirm.txt ).
Next I tried only importing the Macros as that was what I was having an issue with and that worked fine. I decided to try importing only actors as that was what the errors seemed to point to - and again get the same errors and it hangs at 1%.
I did create a new world and did a full import and that worked no problems, however that is not a good solution for those of us already midway through the adventure.
What package are you reporting this for?
Pathfinder: Abomination Vaults
Version
3.1.3
Relevant log output