foundryvtt / foundryvtt-premium-content

Public issue tracking for feature requests and bug reports related to first-party premium content for Foundry Virtual Tabletop.
https://foundryvtt.com/packages/premium
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[Bug]: DMG Maps Poorly Walled #863

Open revilowaldow opened 2 days ago

revilowaldow commented 2 days ago

What happened?

Various DMG maps are missing sections of wall, and are generally poorly fitting around the artwork. I don't know if the team were restricted in their use of third parties, or generally rushed, but these scenes do not have the polish I would expect of First Party Premium Content

Rather than providing specific examples I genuinely feel the encounter maps should be diligently re-walled from scratch with a team QA pass.

Example below from Dungeon Hideout image

Barrow Crypt missing various doors, secret and normal. image

What package are you reporting this for?

Dungeons & Dragons Dungeon Master's Guide

Version

1.0.0

Relevant log output

No response

revilowaldow commented 2 days ago

Enhancement:

Arrow slit walls of this form generally work best with a window-wall across the narrowest part. This prevents player movement through the slit, and via proximity walling prevents sight straight through them across the map. image

revilowaldow commented 2 days ago

Curtains should have ethereal walls set, sometimes with a door configuration to enable player agency over scene illumination.

image image image image image image

revilowaldow commented 2 days ago

Generally lots of sections of missing walls:

image image image image image (Columns) image image image image image image image

Are normal walls most appropriate on a ship deck? Surely you'd want to see over the edge and to the deck below? image

Should be secret door: image

revilowaldow commented 2 days ago

In summary, I think these really just need going over properly, they're not walled to the standard I'd expect from the FVTT team.