Open DarkDeed opened 3 months ago
Transferred issue to pf2e repo, was initially opened in core.
Implement's Empowerment says: "When you Strike, you can trace mystic patterns with an implement you're holding to empower the Strike... Channeling the power requires full use of your hands. You don't gain the benefit of implement's empowerment if you are holding anything in either hand other than a single one-handed weapon, other implements, or esoterica, and you must be holding at least one implement to gain the benefit."
According to what you wrote, "Weapons with the "1+" notation in their description, such as most bows, use both your hands when shooting, but leave you with a hand free for other actions the rest of the time."
You cannot simultaneously have a free hand and use both hands to shoot. Both conditions take place at the same time: when the strike occurs.
I am by no means a rules lawyer, so someone can correct this, but this very much appears to be working as intended.
Currently it allow to add Implement's Empowerment to two-handed weapon (bow).
While Implement's Empowerment says: single one-handed weapon,.
This is definitely not intended.
Ah, I misunderstood the wording, I thought you were asking for it to be allowed.
What happened?
Pathfinder 2e Thaumaturge that uses 1+ -hands weapons can add implement empowerment to it.
According to FAQ bow is 2-handed weapon when shoot and therefore should not add bonus.
Pages 279–280 (Clarification): If I hold a weapon that requires 1 hand in 2 hands, is it a 2-handed weapon?
There are two answers to this.
For abilities that count the number of hands for a weapon while you're using it, such as an action with "Requirements You are wielding a one-handed melee weapon," count the actual number of hands you're using at the time. If you're holding a bastard sword in two hands, you couldn't use it with that ability. Weapons with the "1+" notation in their description, such as most bows, use both your hands when shooting, but leave you with a hand free for other actions the rest of the time.
Anything that's an intrinsic part of the weapon, such as a shifting rune, works differently. Reference the weapon's "Hands" entry in the weapons table—a bastard sword requires 1 hand, even though it gets a benefit in two hands from the two-hand trait. If you were holding a shifting bastard sword in two hands and activated it, you could turn it into a longsword (which you'd still be holding in two hands), but couldn't turn it into a greatsword (which requires 2 hands). For this purpose, "1" and "1+" are the same (though this doesn't matter for shifting since "1+" appears ranged weapons).
What ways of accessing Foundry can you encounter this issue in?
Reproduction Steps
Create character, add Thaumaturge class, Add shortbow, equip in 1 hand, mark toggle "Implement empowerment", roll damage.
What core version are you reporting this for?
v11 Stable - Patch 13 (Build 315)
Relevant log output
No response
Bug Checklist