The MAP value for the Athletics actions with the attack trait follows the 0, -5, -10 progression. E.g.,
game.p2fe.actions.get('trip').use({multipleAttackPenalty: 1}) will be at -5.
In the remaster it's been explicitly stated that free hand athletics actions use the unarmed attack, which is Agile, and should use that MAP progression.
Maybe the code in SingleCheckActionVariant.use() that calculates MAP could be made aware of the agile trait, which could be passed in options when using a free hand.
The MAP value for the Athletics actions with the attack trait follows the 0, -5, -10 progression. E.g.,
game.p2fe.actions.get('trip').use({multipleAttackPenalty: 1})
will be at -5.In the remaster it's been explicitly stated that free hand athletics actions use the unarmed attack, which is Agile, and should use that MAP progression.
Maybe the code in
SingleCheckActionVariant.use()
that calculates MAP could be made aware of the agile trait, which could be passed inoptions
when using a free hand.