Open Lutzworld opened 3 months ago
The behavior specified in Player Core is as follows:
The behavior implemented in Foundry is as follows:
The idea seems to be that one can simply double the Bulk of everything and get the same result as in the actual rules, but this is not the case. Here are some examples of where Foundry's version of things breaks down:
This list is incomplete, but hopefully makes the point that I think Foundry's approach doesn't really work.
[edited: Corrected example number 2.]
Duplicate of #13168
The referenced issue makes reference to "seeing the Bulk from the perspective of the creature carrying the item". However, that does not adequately address this issue, which is that it results in incorrect encumbrance behavior.
The implementation was done with advice from a former paizo design lead, but that was now almost four years ago. We'll try to get some fresh answers and update if those answers change.
In its current stat the bulk tracking for tiny PC sheets does not line up with the rules.
The maximum bulk should be half of small/medium PC sheet. For example a +0 strength tiny PC should have a limit or 5 bulk and become encumber if greater than 2 bulk.
Furthermore there appear to be rules that change the bulk of medium items placed in the inventory. Items of medium size and L bulk are adjusted to be 1 bulk for example. Per table 6-19 in player core, the only such adjustment is that a tiny creature treats 10 items of negligible bulk = 1 bulk (presumably treated as L?).
The result of the current rules set is that tiny PCs can carry fewer medium sized items without becoming encumbered. An example. A tiny PC with +0 strength should be able to a total of 20 medium sized items with L bulk before becoming encumbered (total 2 bulk). However , because they are treated as having 1 bulk each, they tiny PC could only carry 5 items of L bulk before becoming encumbered.