foundryvtt / pf2e

A community contributed game system for Pathfinder Second Edition.
https://foundryvtt.com/packages/pf2e
Apache License 2.0
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Rule-element Improvements for NPCs #1636

Open cswendrowski opened 3 years ago

cswendrowski commented 3 years ago

In GitLab by @marcoseither on Aug 9, 2021, 02:26

Hi there, while trying to automate some NPC abilities, various improvements to the current rule elements came to my mind:

damageDice

flatModifier

new rule elements

BaseSpeed and Sense

Strike

ToggleProperty

AdjustDegreeOfSuccess

cswendrowski commented 3 years ago

In GitLab by @Drental on Aug 9, 2021, 02:39

We had most of these on our list already, but having a writeup is great.

Would you be so kind and put a [ ] in front of the specific improvements? ;)

cswendrowski commented 3 years ago

In GitLab by @marcoseither on Aug 9, 2021, 02:53

Done :-) I'll update the list whenever I come across additional possible improvements.

cswendrowski commented 3 years ago

In GitLab by @Drental on Aug 9, 2021, 03:00

A rule element to add an npc ability? What's that bout?

cswendrowski commented 3 years ago

In GitLab by @marcoseither on Aug 9, 2021, 03:03

See the Greater Barghest - depending on the chosen mutation he gets e.g. a poison breath ability

cswendrowski commented 3 years ago

In GitLab by @TMun on Aug 9, 2021, 10:01

Likely we will just create a variant same as we did for soulbound dolls

cswendrowski commented 3 years ago

In GitLab by @marcoseither on Aug 13, 2021, 05:25

Well, that of course is a good point at least for all creatures with a one time choice for their features (Greater Barghest, Soulbound Doll, Chimera, ...) While doing the German translations for the Monsters I'll keep my eyes open if there are also creatures which can change their features e.g. within an encounter.

cswendrowski commented 3 years ago

In GitLab by @stwlam on Aug 28, 2021, 24:52

marked the task Also give the option to create radiobuttons for all the abilities that need the gm to choose between different possible options, e.g. the Balor's "Infuse Weapons" or the Ghaele's "Choose Weakness" as completed

cswendrowski commented 2 years ago

In GitLab by @marcoseither on Jan 6, 2022, 02:42

marked the task add a general npc ability (e.g. a passive ability or a attacks such as breath weapons) as completed

cswendrowski commented 2 years ago

In GitLab by @marcoseither on Jan 6, 2022, 02:46

marked the task damage weakness as completed

cswendrowski commented 2 years ago

In GitLab by @marcoseither on Jan 6, 2022, 02:46

marked the task damage resistance as completed

cswendrowski commented 2 years ago

In GitLab by @marcoseither on Jan 6, 2022, 02:46

marked the task damage immunity as completed

cswendrowski commented 2 years ago

In GitLab by @Velara on Jan 21, 2022, 14:11

I think the Degree of Success rule element works with NPC saving throws at present. Unless there is something I'm missing that feels like it should be marked as complete.

image

cswendrowski commented 2 years ago

In GitLab by @marcoseither on Jan 24, 2022, 04:27

marked the task Allow the rule to also be usable for NPC saving throws as completed

tevwoods commented 1 year ago

Thank you for taking these on! I just wanted to drop a note and say that I look forward to the implementation of changing an NPC's "Speed" properties with rule elements. As a rogue player it would be a huge improvement for keeping track of speed reductions caused by my debilitations.