Closed shemetz closed 4 weeks ago
Is there a reason I'm missing why the damage on the spell itself won't work?
Oh, you said it's less easy to reach, my bad. To be honest, I don't really see how that's the case. I would suggest the user keeps the spell chat card popped out, or rolls the damage from the spellcasting tab.
Yeah, that's true... I saw a user struggling with this a little because they were using the spell's description from the copied spell description that was created with Extempore Effects, but... that's a module integration issue, and I think Extempore Effects could solve it by adding a new embed button that replicates any damage roll button from the original spell card.
I'll close this.
Wildfire is a spell that frequently deals damage and long after the first cast, since it applies whenever somebody walks over the hazardous terrain. But right now there is no embedded button to take the 1 fire damage (per square); only an embedded button for the persistent damage. There is the spell damage itself, but that's a bit less easy to reach, in my opinion.
I suggest replacing the "1 fire damage" text with a
@Damage
embed that calculates 1 fire damage plus 1 per [heighten+2].