Closed cswendrowski closed 2 years ago
In GitLab by @TMun on May 12, 2020, 22:09
Looks like there is an issue just normally as well. Arshea and I were playing around with it. Toughness seems to subtract X from Dying X instead of 1 from dying X. Displayed math looks correct but logic is failing somewhere.
In GitLab by @meditatingCybermind on May 12, 2020, 22:20
I think we may have missed the mark. issue appears to be that dying reduces the DC to 9, across the board
actor.js:245 is doing
const recoveryMod = getProperty(this.data.data.attributes, 'dying.recoveryMod') || 0;
However attributes.dying.recoveryMod
is null -- dying contains
"attributes": {
"dying": {
"value": 0,
"max": 4
},
In GitLab by @yjeroen on May 18, 2020, 14:02
Will be fixed in next release.
MR https://gitlab.com/hooking/foundry-vtt---pathfinder-2e/-/merge_requests/270
In GitLab by @yjeroen on May 18, 2020, 14:02
closed
In GitLab by @federico.car88 on May 8, 2020, 06:56
Recovery checks DC from the Dying button always report success or failure relative to a DC of 10 rather than whatever the DC is currently set as (or DC 9 if the character has Toughness).