Example screenshot:
The scene darkness is 1.
(1) is a small light source with negative luminosity. It renders as darker than normal darkness.
(2) is an NPC that is incorrectly 'detected with sight' by the player token because of (1).
(3) is an NPC that is correctly 'detected with hearing but not sight' by the player token.
(4) The player token, which does not have darkvision.
Ideally a negative luminosity light could override a positive luminosity light for detection like it does for light rendering.
Kind of related to #5768, but that one I think is for lighting rendering. This request is for the detection modes.
Example screenshot: The scene darkness is 1. (1) is a small light source with negative luminosity. It renders as darker than normal darkness. (2) is an NPC that is incorrectly 'detected with sight' by the player token because of (1). (3) is an NPC that is correctly 'detected with hearing but not sight' by the player token. (4) The player token, which does not have darkvision.
Ideally a negative luminosity light could override a positive luminosity light for detection like it does for light rendering.
Kind of related to #5768, but that one I think is for lighting rendering. This request is for the detection modes.