foundryvtt / worldbuilding

A simple game system for Foundry VTT which allows for flexible definition of Actors and Items to assist with worldbuilding or for running games which do not have a more complete system implementation available.
https://foundryvtt.com/packages/worldbuilding
MIT License
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Creating a new Actor in FoundryVTT 11 results in an Actor with type 'base' #56

Closed mattd closed 1 year ago

mattd commented 1 year ago

I have a very barebones setup that I use for a Forged in the Dark game - sheets are primarily to set token art and nothing more. However, I also use and maintain a module that defines a ClockSheet that I use for special progress clock tokens.

Prior to v11, creating a new Actor resulted in an actor that had the "character" type. Now I see that the actor type of newly created Actors is "base". This is confusing to me since game.system.template.Actor.types array lists only one type - "character".

Because my progress clock module relies on the values in game.system.template.Actor.types to make the ClockSheet an option for any Actors, I'm stuck.

And for clarity's sake: I'm creating these actors in the Actors panel, using the Create New Actor modal.

Any idea what's going on?