A simple game system for Foundry VTT which allows for flexible definition of Actors and Items to assist with worldbuilding or for running games which do not have a more complete system implementation available.
I have a very barebones setup that I use for a Forged in the Dark game - sheets are primarily to set token art and nothing more. However, I also use and maintain a module that defines a ClockSheet that I use for special progress clock tokens.
Prior to v11, creating a new Actor resulted in an actor that had the "character" type. Now I see that the actor type of newly created Actors is "base". This is confusing to me since game.system.template.Actor.types array lists only one type - "character".
Because my progress clock module relies on the values in game.system.template.Actor.types to make the ClockSheet an option for any Actors, I'm stuck.
And for clarity's sake: I'm creating these actors in the Actors panel, using the Create New Actor modal.
I have a very barebones setup that I use for a Forged in the Dark game - sheets are primarily to set token art and nothing more. However, I also use and maintain a module that defines a ClockSheet that I use for special progress clock tokens.
Prior to v11, creating a new Actor resulted in an actor that had the "character" type. Now I see that the actor type of newly created Actors is "base". This is confusing to me since game.system.template.Actor.types array lists only one type - "character".
Because my progress clock module relies on the values in game.system.template.Actor.types to make the ClockSheet an option for any Actors, I'm stuck.
And for clarity's sake: I'm creating these actors in the Actors panel, using the Create New Actor modal.
Any idea what's going on?