Open spindocks opened 1 year ago
Seems like you are describing the core function of Foundry and not an aspect of the Simple Worldbuilding system.
When you open a char sheet from the Actors menu, you have access to the prototype token. Edits there will be present for all future tokens which you drag to scenes.
When you open the character sheet from a token already present in a scene, you are accessing a copy of the token unique to the scene.
You'll also note that there is an option to link the token to the actor. You would want this for unique NPCs. Typically you don't link them if you have five giant spiders in the scene, otherwise when you damage one spider, all would take damage.
I have a game with many scenes, and default tokens for specific actors. Placing these default tokens within each map is the most convenient way of doing this, but it has caused me to notice that tokens seem to have no ability to have their values persist between scenes, nor do the values in the editor seem to be influenced by a token.
In the process of writing this I noticed that interacting with a token opens up not the original sheet, but infact a "[token]" sheet. I do not know the benefits of this, I at least ask for the ability to toggle that and have tokens operate like how normal tokens operate, not being independent from one another but clones of something that when one of the values change they all change.
Edit: I found a solution within the linking the token to the actor data. I feel like this should be on by default, as I think the regular use of tokens and actors is for them to represent something within a scene or within multiple, so having the values persist between them seems intuitively more relevant than having the values not, by default I mean.