Open GoogleCodeExporter opened 8 years ago
Could the AA be added for everything but HWFBE? On voodoos AA is not applied to
texture frame buffers (HWFBE), because the hardware does not support it.
Original comment by gon...@ngs.ru
on 16 Feb 2010 at 6:55
Modern cards also have the same issues.
This is changed in OpenGL 2.1 with the ogl_framebuffer_blit/object_multisample
extensions though. With Direct3D9, there is similar limitations, but there is
workarounds for that.
So, basically, its the same issues. Personally I haven't tried it rhough with
OGL,
since I started mainly using Direct3D9/11.
Original comment by mudl...@tpg.com.au
on 16 Feb 2010 at 7:54
Initial work.
For some odd reason, doesn't work here......
Original comment by mudl...@tpg.com.au
on 16 Feb 2010 at 9:44
Attachments:
Any updates?
Original comment by ExtremeD...@gmail.com
on 16 May 2011 at 7:04
This would be nice to have...
Original comment by Willfull...@gmail.com
on 17 Feb 2012 at 9:16
Please do this. ePSXe has it, why not n64?
Original comment by phl...@gmail.com
on 5 May 2013 at 6:19
Original issue reported on code.google.com by
mudl...@tpg.com.au
on 10 Jan 2010 at 10:47