Closed GoogleCodeExporter closed 9 years ago
I've created a clone for this issue with checkout instructions here:
http://code.google.com/r/mattgatto-newseekdialog/source/checkout
It now incorporates Thomas' great icons from comment 27 and comment 29 for the
"Color" section of the "Edit Seek" dialog.
Original comment by mattgatto
on 24 Jun 2010 at 9:16
The ChainButton should now work in the clone (see above comment). Testing is
appreciated. Rotating the icons 90 degrees in The Gimp seems to have
sufficiently solved the issue of it taking up too much vertical space.
The last piece of the puzzle here is updating the Player List tab's Challenge
panel to match what's already in the Seeks/Challenges tab. If anyone has any
ideas for how this should work/look let me know.
I've thought about it, and so far, the easiest most consistent route seems to
be to have the same UI
as the Seek/Challenges tab: an expander panel (but unexpanded like it currently
is(?)) with the same "saved seeks" hooked to the same "saved seek" preferences
and "Edit Seek" dialog (minus the "Opponent Strength" frame obviously), so that
changing them in one tab changes the corresponding seek in both tabs.
Original comment by mattgatto
on 26 Jun 2010 at 12:21
mattgatto,
I have tried it and it looks excellent. This is the feature I was waiting for.
My comments related to Seeks dialogs:
1. I have been playing around with different options and so pressed "Send seek"
button. Now in Active Seeks dialog I have multiple instances of my name, so
multiple different seeks. Is there any way I can cancel one of the seek I don't
want? If I click on my name I can't select it (grayed rows are not permited to
be selected). Just an idea what if when I click on myself Accept button on the
top should change to Cancel Seek?
2. Is there any way I could filter Active Seeks? I only like to play Standard
game, so it would be nice if I could filter Active Seeks dialog to show only
"Standard" option. I also like to play only games with 15 minutes. Actually it
would be nice if above Active Seeks window whould show only users that I have
selected as option in Edit Seek. Just an idea, maybe in Edit Seek dialog in
Options section you could add check button something like: "Filter Active Seeks
window according to this seek."
Original comment by igo...@gmail.com
on 26 Jun 2010 at 1:14
add 1) Work-around is to close and run PyChess again
add 2) It looks like there is an icon with hand in first column witch probably
means it is the user that fulfills edit seek filter, is it? What does icons in
first column means?
Original comment by igo...@gmail.com
on 26 Jun 2010 at 4:25
I just pushed some changes to the clone: a merge with current pychess HEAD and
a minor fix to how "Your ... Rating: " box is handled in the event that the
user doesn't have a rating for the type of seek being configured. Now the seek
editor displays "Your ... Rating: Unrated", instead of hiding the surrounding
box.
@igor2x: Indeed, the Seeks list could probably use some kind of tooltips for
each seek with more information on what the seek is (i.e. manual or autoaccept;
whether it was a challenge, general seek, or response to a seek with a manual
accept specified; and any other seek data/field which doesn't currently have a
column in the UI for it). As far the lack of "Cancel Seeks" goes, I added a
button to do it on HEAD and merged it in the clone too. And as far as the seek
filtering goes, maybe we could just add a group of toggle buttons to the seek
list (like Evolution has for Mail, Calendar, Contacts, etc.) labeled Blitz,
Lightning, Standard which would filter the active seeks? I'd like to eventually
add something like that to the Games List tab too.
Original comment by mattgatto
on 2 Jul 2010 at 12:51
I just pushed a conversion of the "Challenge Panel" to use the Seek Editor
system in the clone. It could probably use some slight design changes and
polish and it has a slight usability problem in that all the config buttons on
the opposite panel are insensitive when editing a seek from one panel. My
thoughts on this are in the TODO note attached. But at least it works. I think
I might push all these changes to HEAD for wider testing if no one objects.
Original comment by mattgatto
on 9 Jul 2010 at 10:48
Attachments:
mattgatto, I also suggest to merge it to HEAD. I would like to see all of this
features in one single testing environment.
BTW, I am used to svn, has someone find any simple hg tutorial? What is equal
for "svn update" to get HEAD revision?
Original comment by igo...@gmail.com
on 9 Jul 2010 at 11:14
igor:
$ hg update
The clone is just a superset of HEAD. It has all the changes from HEAD merged
into it and is safely able to run alongside hg HEAD or any of the betas, so it
is a single testing environent.
gbtami posted some tutorials:
An article:
http://joelonsoftware.com/items/2010/03/17.html
A tutorial:
http://hginit.com/
Original comment by mattgatto
on 9 Jul 2010 at 11:25
sorry that should be:
$ hg pull
$ hg update
Original comment by mattgatto
on 9 Jul 2010 at 11:27
I've merged the work done on the clone into the main pychess repository and
deleted the clone. The challenge panel still needs a little work as I said in
comment 56, but I think it's good enough for everyone to use at this point.
Original comment by mattgatto
on 12 Jul 2010 at 12:32
Hi,
I have updated PyChess from hg. I am having some problems of "segmentation
fault" and some freezes. Don't know if this is the problem for your last
commit, because I haven't been working with this computer for a while. To get
out of "segmentation fault" I just execute PyChess command again and again and
then it works fine.
I also got some freezes two times:
1. when I clicked on "Offer Rematch" at the end of the game
2. when the game has loaded and I was white and I couldn't make a move
Don't know if this is related to this last commit.
My system: Ubuntu 10.04.
Thanks
Original comment by igo...@gmail.com
on 12 Jul 2010 at 4:00
About this new seek dialog. I just love it! It looks it works fine.
1. On Seeks /Challenges window | Create Seek dialog at bottom pressing a
settings button beside one of the choice. In "Opponent Strength" there is a
"Your xxx strength" where xxx is the "Time control" label (like e.g.
Lightning). I translated the strings to my native language and as I see this is
a mess in my language, because order of this strings should not be the same as
in English. I suggest to completely remove "Lightning" etc from "Your xxx
strength" label and instead of this just use "Your strength". It is obvious
that this strength is for the time control I have selected above.
If you would really like to preserve this "xxx" strength in the label I suggest
to use "Your strength for xxx" which would be much simpler to translate, but it
could get some other confusion in some other language. I suggest to remove the
"xxx".
Original comment by igo...@gmail.com
on 12 Jul 2010 at 4:01
Attachments:
[deleted comment]
2. I don't understand what is "Wild" time control option that is available in
the main window (right site of the attached picture). I have tried to change
Minutes field several times and I can't figure it out how to get Wild option.
Original comment by igo...@gmail.com
on 12 Jul 2010 at 4:06
Attachments:
3. I also don't understand what is the difference between "Seek / Challenges" |
"Create Seek" option and from "Player List" | Challenge? It looks similar. Also
Edit Seek button shows similar options, but the options are not the same as in
"Seek / Challenges". What is purpose of "Player List" | Challenge?
Original comment by igo...@gmail.com
on 12 Jul 2010 at 4:09
[deleted comment]
[deleted comment]
[deleted comment]
4. In Edit Seek dialog "Options" section there are two options:
Rated game
Manually accept opponents
This is just a little tip, first option uses singular (game) and second plural
(opponents). I think it should be one of the following:
Rated games
Manually accept opponents
or
Rated game
Manually accept opponent
I suggest to use singular (game, opponent).
Original comment by igo...@gmail.com
on 12 Jul 2010 at 4:30
Attachments:
Igor, you can read about wild here:
http://www.freechess.org/Help/HelpFiles/wild.html
Original comment by gbtami
on 12 Jul 2010 at 5:59
Thanks _very_ much for your help Igor, and sorry for the continual delays in my
responses.
@comment 61: Are you still seeing any of these issues?
@comment 62: Is anyone aware of a language for which, changing the string to
"Your strength for [Lightning/Random/etc.]" would not work? I'd like to keep
the type of game in the string here because it gives the user visual feedback
about how changing controls in other areas of the dialog (either the Time
Control, or Variant) has affected their rating for the Strength section. This
also ties in with your question about what the Wild rating means. If changing
the time control was the only thing that affected what the type of game being
played is on FICS (and therefore your strength for that type of game), it
wouldn't matter so much. But people need to be able to see why, when they
change the variant, the game type/strength has changed. If we just had "Your
strength: 1000", and that number changed when other areas of the dialog were
changed, I think that would be confusing and the user would think to
themselves, "strength for what?".
@comment 64: This ties in with the previous question. On FICS, your wild rating
encompasses all of the variants we currently support other than Losers (Fischer
Random, Random, Asymmetric Random, Odds, etc.) at all time controls. I guess
that for now, a tooltip for the Wild label in the ratings table might be
sufficient, but we definitely need to think of ways of relating these things to
the user in simple, elegant ways. Another thing we need to do in the the near
future is to take the explanations for the variants out of the comment headers
for each one in the code (pychess/lib/Variants/*) and promote them to the GUI
so people can see what they are when they mouse over each variant in both the
FICS Lounge Edit Seek and New Game dialogs.
@comment 65: Yes, this needs to be fixed. They look similar because with both
you're editing the same seeks (notice that when you change a seek in one, it's
automatically changed in the other). But it's not explained at all currently in
the Challenge panel. In the interest of getting the whole new 'Edit Seek'
dialog system working and merged I skipped work on this area for now, but
fixing it is next on my list of things to do. My plans for how to go about this
are outlined in the screenshot of my TODO list (first bullet item) I posted in
comment 56.
@comment 69: Good point, I'll change this.
Original comment by mattgatto
on 6 Aug 2010 at 7:18
@comment 61: I have opened new bug report:
http://code.google.com/p/pychess/issues/detail?id=572 and I suggest to not
discuss in this thread about it.
@comment 62: What I was trying to suggest is to have one string for all the
words "Your strength for [Lightning/Random/etc.]" - it is much easier to
translate. Now like it is this translation label is merged with three labels
and so it is impossible to correctly translate into my language. I think you
can change this to single string and it is very unlikely that it is impossible
to translate to other languages, because translators can change words order -
that was my main point.
@comment 64: That is excellent idea to have a mouse over to get more info.
@comment 65: If both dialogs are doing the same thing one of them should be
removed. I like a "make it simple" approach.
@comment 69: OK.
Original comment by igo...@gmail.com
on 7 Aug 2010 at 6:05
@comment 62: i'm having trouble following you, could you provide an example in
some type of programming language? shell script, python, whatever
@comment 65: how are users going to challenge a specific player in the players
list in the Players List tab, if we eliminate the challenge panel?
Original comment by mattgatto
on 13 Aug 2010 at 5:51
what if the strings merged to something like, "Your strength: 1100 (Blitz)"
Original comment by mattgatto
on 13 Aug 2010 at 6:03
@comment 62: Sorry for not being clear enough. Now there are 4 strings:
First string: Your
Second string: Lightning
Third string: strength
Fourth string: 1100
Each of this four strings must be translated separately. What I am trying to
suggest is to create one string for whole text set of words and one string for
number, for example:
First string: "Your Lightning strength:"
Second string: 1100
So "merge" first, second and third string to one string.
Original comment by igo...@gmail.com
on 14 Aug 2010 at 7:39
@comment 65: sorry I have never used this option, so it just looked to me as
duplication. Please ignore my comment on this issue.
Original comment by igo...@gmail.com
on 14 Aug 2010 at 7:41
@comment 75: it is not possible to do it like that in a practical way because,
the strings for the variant names are pulled from the respective variant
classes defined in pychess/lib/pychess/Variants/*.py files, so the strings are
going to have be merged somehow and we have to figure out how to do it best. I
only know one language unfortunately, English (I'm American ;), so I don't know
how the resulting/merged string should be defined such that it's translatable
in all languages. Would the way I proposed doing it in comment 74 work?
Like:
"Your strength: 1100 (Blitz)"
or
"Your strength: 1200 (Fischer Random)"
Original comment by mattgatto
on 15 Aug 2010 at 6:44
mattgatto, if you put multiple strings to translate one by one then translator
has no choice of making different words order. The result is inconsistent
translation like for example, correct: "Today is a beautiful day.", but if you
have single strings put to the sentence then you can get: "Today day beautiful
is a." So a big mess.
What puzzles me about string: "Your strength: 1100 (Blitz)" is this really one
string or multiple like:
First string: Your strenght
Second string: 1100 (this is no reason to translate)
Third string: (Blitz)
If so then this can easily be translatable to multiple languages.
Original comment by igo...@gmail.com
on 15 Aug 2010 at 9:38
igor, yes, the merge would basically be of 3 strings. So, the final merge would
go
something like this:
if [game is a chess variant other than normal chess]:
gametype = variant.name
else
gametype = getGameTypeBasedOnTimeControl(timecontrol)
finalString = "Your strength: " + rating + "(" + gametype + ")"
Original comment by mattgatto
on 15 Aug 2010 at 10:26
@comment 79: excellent, now I understand and I think this is good solution.
Thanks for listening to my translation problems.
Original comment by igo...@gmail.com
on 16 Aug 2010 at 5:12
I've update pychess with fixes for the translation issue with "Your rating:",
and also added a tooltip to the FICS Lounge rating table explaining what the
"Wild" rating is (which you'll see if you mouse over it and you're not logged
in as a guest and you have a "Wild" rating).
Attached is a mockup for what the "Challenge Player" dialog will look like. It
is currently an expander and is confusing in its similarity to the "Create
Seek" expander.
Original comment by mattgatto
on 17 Aug 2010 at 2:12
Attachments:
@Comment 81, first paragraph: Excellent, it works fine. I have already
translated new strings to my language and uploaded translation file. Thanks a
lot for fixing this issue.
Original comment by igo...@gmail.com
on 17 Aug 2010 at 5:59
[deleted comment]
In revision f5ea9487a3 I've converted the "Challenge" panel into a dialog,
implementing the mockup in my comment 81. So assuming nobody has any problems
with this, and there's no remaining issues, I'd like to close this bug as
FIXED, finally.
Original comment by mattgatto
on 20 Aug 2010 at 5:32
Hi Matt! Nice work on seek panel!
I like using the same seek panel on booth tabs, and just make insensitive the
strength part. Otherwise I feel a bit ugly changing the challenge expander to a
new popup dialog. It was consistent using expander in both tabs, IMO. But what
I really don't like, the unnecessary bold in this dialog, instead of removing
the not used strength from there.
Original comment by gbtami
on 20 Aug 2010 at 7:00
It is fine by me to close this "bug" as fixed.
Original comment by igo...@gmail.com
on 20 Aug 2010 at 11:12
I talked about comment 85 on IM with Tamás. In hg tip I've reverted the bold
in the Challenge Player dialog to what it was originally (omitted unapplicable
parameters rather than bolding applicable ones). I still prefer the Challenge
button over it being an expander, but will revert that aspect too if it bothers
everybody. I'd like to close this finally if no one objects.
When we were talking about this, Tamás mentioned that the tab names in the
FICS Lounge are confusing and I agreed. We agreed that better names for the
"Seeks / Challenges" and "Player List" tabs might be, "Sought/Create Seek" and
"Players/Challenge Player". After thinking about it later, I thought of a
problem with this: taking the "Challenges" out of "Seeks / Challenges" would
further obscure the fact that currently, when someone challenges you, the
challenge shows up in the Seeks/Sought list. And most users probably don't
realize this. In the future though, challenges should probably be taken out and
put into a different widget, like a custom GtkInfoBar that docks somewhere in
the Lounge. That way they would be more visible.
Original comment by mattgatto
on 27 Aug 2010 at 10:11
[deleted comment]
Renaming "Seeks / Challenges" to "Sought/Create Seek" is also problematic
because nobody knows what "sought" means. I mean, currently only old fics
players probably have an idea why we call it "seeks" in the first place. But
even they might take a few seconds to clear out the connection to "sought".
Eventually the entire way we engange in a game should be redone, but it
requires some more scetching and time.
I actually like what you've done with the Players tab. It has become more
focused around the players, and not just a "Challenge" tab.
It is great if we can grow the fealing of community. In the future we might
even want to put some more info on the players (finger lines) and move the
buttons down in the actual treeview.
All in all I really like how this 'issue' has all turned out.
My only last thought, is that the seek expander should probably be expanded by
default, or simply not be an expander anymore.
- Thomas
Original comment by lobais
on 27 Aug 2010 at 12:14
Matt, you are right. I forgot that challenges against me appears on the seek
tab too.
Original comment by gbtami
on 27 Aug 2010 at 1:17
I was thinking the same thing about adding finger lines. It would be pretty
easy and is pretty important. Maybe abuse tooltips temporarily and stick it in
one of those when the player is hovered over in the Players list? Or add it to
the upper right hand area of the "Player List" -> "Start Private Chat" button
-> window? Or have a separate button next to "Challenge", "Player Information"
that opens a separate window?
What do you mean by "move the buttons down in the actual treeview"?
In regard to expanding the seek expander by default, I agree. Also, it's
expanded/unexpanded state should probably be remembered.
Original comment by mattgatto
on 27 Aug 2010 at 2:20
Something like what is pictured in the attached image would be cool to have in
the near future for a player information page. It is a screenshot of a player
profile page from the IGoogle homepage chess.com widget.
Original comment by mattgatto
on 27 Aug 2010 at 2:24
Attachments:
What I thought was something like this.
The fingerlines woul have to be attached "lazily", as they would mean tons of
extra server requests.
The Chess.com profile is very nice. I wonder if we can get that kind of
information from fics.
(Really this all belongs in another issue report though :))
Original comment by lobais
on 27 Aug 2010 at 3:13
Attachments:
I'm closing this as it's done.
Original comment by mattgatto
on 2 Sep 2010 at 8:33
Issue 475 has been merged into this issue.
Original comment by mattgatto
on 2 Sep 2010 at 8:33
Issue 476 has been merged into this issue.
Original comment by mattgatto
on 2 Sep 2010 at 8:34
Original issue reported on code.google.com by
pe3...@gmail.com
on 4 Jan 2009 at 2:49