What steps will reproduce the problem?
1. Observe a game or play a local game with full animation on and a hint
analyzer engine running
What is the expected output? What do you see instead?
The move animations are often slow and choppy (especially with fullscreen or a
large board) when hint arrows are drawn quickly because the hint arrows are
being drawn at the same time that the move animation drawing is occuring.
An obvious solution would be to queue hint arrow drawing actions until the move
animation finishes.
Original issue reported on code.google.com by mattgatto on 12 Jun 2014 at 11:31
Original issue reported on code.google.com by
mattgatto
on 12 Jun 2014 at 11:31