When the Marquise's turn starts, add one wood at each sawmill, then move on to daylight.
If there is not enough wood left to place one at every sawmill, prompt the user (place_token[wood, Position]) until all the wood is placed. This will require some sort of state to be tracked on the game object so they cannot place multiple wood at the same sawmill.
Smol clarification: user interaction is required if there are more sawmills than the wood left. Then user should be able to pick clearings where to put wood
When the Marquise's turn starts, add one wood at each sawmill, then move on to daylight.
If there is not enough wood left to place one at every sawmill, prompt the user (
place_token[wood, Position]
) until all the wood is placed. This will require some sort of state to be tracked on the game object so they cannot place multiple wood at the same sawmill.