Open warsang opened 1 week ago
You may also note that argument names for these functions are a single letter. This is intentional due to Godot needing to send argument names when performing RPCs.
Thank you for sharing this. That's awful. I will go open a godot proposal for this
As for the rest of this issue, netfox with forest-brawl as tutorial must be as readable as possible, given the complexity of rollback. I think this optimization shoud be project-specific instead of being automatically applied to all RPC calls.
That said, this optimization does have merit, so in the docs, or in some comment, there should be a suggestion to use single-letter RPC parameters :+1:
As explained in https://github.com/godotengine/godot-proposals/issues/10885 the statement is wrong.
Godot does not send the arguments names, nor the function name.
The RPC sends:
Hi!
Just a proposal as I was reading through https://github.com/jonathaneeckhout/jdungeon/blob/main/documentation/networkingsync.md which has some interesting info on Godot RPCs;
Godot sends the full argument name over the network when performing an RPC call. While this makes the code a bit less readable, changing arguments to 1 letter should reduce the size of RPCs sent over network and improve bandwidth; You can always rename the arguments once received to something more readable or add a comment to make sure the code is easily maintainable.