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foxtacles
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vaultmp
Multiplayer mod for the PC version of Fallout 3
http://www.vaultmp.com/
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[FEATURE] Save VaultMP Settings
#102
voxelr
closed
9 years ago
0
Lock values in API header instead of magic numbers
#101
foxtacles
closed
11 years ago
0
Deletion of static objects
#100
foxtacles
closed
11 years ago
0
Proper container sync callbacks
#99
foxtacles
closed
11 years ago
1
Refactor some container logic into a ItemList class
#98
foxtacles
closed
11 years ago
0
Delay creation of objects to the work queue
#97
foxtacles
closed
11 years ago
1
Disable Fallout AI internals
#96
foxtacles
closed
11 years ago
1
stack_trace / libbfd memory leak
#95
foxtacles
opened
11 years ago
0
Better error handling: Expected<T>
#94
foxtacles
closed
11 years ago
0
Game ready callback
#93
foxtacles
closed
11 years ago
0
New Vegas: crash on respawn
#92
foxtacles
closed
12 years ago
3
Implemente MyGUI
#91
roby65
closed
11 years ago
1
GUI Crash on resize to smaller on some pcs
#90
roby65
closed
11 years ago
1
New Vegas crash (probably AV)
#89
foxtacles
closed
12 years ago
2
More scripting callbacks / functions
#88
foxtacles
closed
11 years ago
0
Fix GameFactory concurrency
#87
foxtacles
closed
12 years ago
0
RemoveAllItemsEx at game startup
#86
foxtacles
closed
11 years ago
1
Fallout 3 access violation (FireWeapon)
#85
foxtacles
closed
12 years ago
0
Object 'active' state
#84
foxtacles
closed
11 years ago
1
Alert state not updated when actor is moving
#83
foxtacles
closed
11 years ago
2
Proper game ready callback
#82
foxtacles
opened
12 years ago
1
Player cell context model
#81
foxtacles
closed
11 years ago
0
Use animations to detect alerted / sneaking state earlier
#80
foxtacles
closed
12 years ago
0
FIx broken PAWN file path
#79
foxtacles
closed
12 years ago
1
Re-implement PAWN (new version)
#78
foxtacles
closed
11 years ago
0
Crash on ChatBox gui startup
#77
gravypod
closed
11 years ago
10
Reengineer Debug and VaultException class
#76
foxtacles
closed
11 years ago
0
Fix #include graph
#75
foxtacles
closed
11 years ago
0
-Wall -pedantic compilation
#74
foxtacles
closed
11 years ago
0
Further C++11 improvements
#73
foxtacles
opened
12 years ago
2
Fix API reference parameter handling
#72
foxtacles
closed
12 years ago
1
Clear policies for instantiation and transmitting of default game object data
#71
foxtacles
closed
11 years ago
0
Generalize Database class to handle other tables
#70
foxtacles
closed
12 years ago
0
Generalize Database class to handle other tables
#69
foxtacles
closed
12 years ago
0
Export containers, items and actors
#68
roby65
closed
11 years ago
0
Function to trigger a real weapon reload
#67
foxtacles
opened
12 years ago
2
PAWN asin acos atan
#66
foxtacles
closed
11 years ago
0
PAWN public function interoperability
#65
foxtacles
closed
11 years ago
0
Add colors and line break to chatbox
#64
roby65
closed
12 years ago
2
Simple mod loading changes to improve syncing
#63
Queue--
closed
12 years ago
3
Cell coordinates map / adjacents
#62
foxtacles
closed
12 years ago
3
Function to load a cell by form ID
#61
foxtacles
closed
12 years ago
1
Add exterior (world space) cells to the DB
#60
foxtacles
closed
12 years ago
1
Script callbacks: templatize
#59
foxtacles
closed
11 years ago
4
Change vaultmp to not rely on user specified savegames
#58
foxtacles
closed
12 years ago
1
Blank savegames
#57
foxtacles
closed
12 years ago
1
New Vegas: stack overflow on EquipItem call
#56
foxtacles
closed
11 years ago
14
"Creature" type class
#55
foxtacles
closed
12 years ago
1
FactoryObject: store type
#54
foxtacles
closed
12 years ago
0
Optimize PacketFactory to not use ...
#53
foxtacles
closed
12 years ago
2
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