Since Apex has been released to stable and now includes the Tanoa map, spawns should be added to the fn_initSpawn.sqfcase "tanoa": {_b_coords = [11014.5,11495.1];_o_coords [12501.5,2450.64];_i_coords = [10544,7934.78];};
I've also included alternative spawns for the airports(these airport spawns are not on the main island instead they are on the outer smaller islands).
case "tanoa" ;{_b_coords = [11900.8,2994.11];_o_coords = [1919.98,3457.28];_i_coords = [2239.99,13275.8];};
Since Apex has been released to stable and now includes the Tanoa map, spawns should be added to the fn_initSpawn.sqf
case "tanoa": {_b_coords = [11014.5,11495.1];_o_coords [12501.5,2450.64];_i_coords = [10544,7934.78];};
I've also included alternative spawns for the airports(these airport spawns are not on the main island instead they are on the outer smaller islands).case "tanoa" ;{_b_coords = [11900.8,2994.11];_o_coords = [1919.98,3457.28];_i_coords = [2239.99,13275.8];};