Closed ComfyPillow closed 8 years ago
and the sound is ok when played?
In the filesystem, yes. What I'm wondering about is that there's an reloadMagazineSound config entry inside the CfgVehicles config. To my knowledge and the CfgVehicles reference, that souldn't be there. This may be an error from the RDS Static Weapons pack. I'm gonna have to see if I can reduce it with RDS, otherwise it's something on my side.
Then again, since the M2 is using the Vanilla HMG_M2 Weapon, it should just carry the correct settings over automatically, so I don't exactly know whats happening. Maybe reloadMagazineSound from CfgVehicles is interferring with the reload of the HMG_M2 Weapon, but I find that kinda unlikely.
reloadMagazineSound[]={"\FP_Static_Weapons\m2\data\reload-belt-1",db-25,1,40};
https://github.com/fparma/fp-static-weapons/blob/master/src/m2/includes/CfgVehicles.hpp#L9
Once I get home to and have access to Arma 3 again, I'll try testing without these config entries and see if it makes a difference.
Afaik this also occurs with the current rhs m2, so you might be able to take a look there
Looks like both RHS and RDS also suffer from the same issue. I'll mark this as a BI Issue for the time being, and look into how RHS will fix this (I hope they do).
Worth noting is that FP's M2 is a lot less bugged compared to RHS's M2 ;)
Related RHS Issue: http://feedback.rhsmods.org/view.php?id=1229
Related BI Feedback Issues: http://feedback.arma3.com/view.php?id=25678 http://feedback.arma3.com/view.php?id=26016
Issue resolves itself once BI fixes it.
Issue got fixed by BI
Mods:
@CBA_A3
@fp_static_weapons
Description:
Steps to reproduce:
Where did the issue occur?