Closed Knifa closed 1 year ago
I think we made it 31 in an effort to fix the crosshair? Or something like that?
The code doesnβt lie so Iβm happy to merge this so it matches haha
On Fri, Oct 14, 2022 at 2:26 PM Dan @.***> wrote:
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Think Ben was doing something like that for the FakeHD but we're all full even now! π
Think Ben was doing something like that for the FakeHD but we're all full even now! π
I used 59 briefly because some guys on discord wanted their cross hair centered; we even had a brief argument when I pointed out it was never centered on SD and they insisted it was!
Anyway - when inav implemented the full size grid; 60 was clearly a winner - so i moved fakehd back.
Think Ben was doing something like that for the FakeHD but we're all full even now! π
I used 59 briefly because some guys on discord wanted their cross hair centered; we even had a brief argument when I pointed out it was never centered on SD and they insisted it was!
Anyway - when inav implemented the full size grid; 60 was clearly a winner - so i moved fakehd back.
It was absolutely me. π Can't unsee now.
Haha. That's even better!
Seems it's actually 30 wide!
https://github.com/betaflight/betaflight/blob/master/src/main/osd/osd.h#L48
Mainly, it's an issue for the OSD overlay renderer because it uses this to chop out the active area and center it. So with the current values out of the OSD files, everything's shifted left one tile. It's not been a problem in the goggles since the x/y offset takes care of it.
It's also high comedy because it means the THREE TILE WIDE crosshair is totally uncenterable and always has been, even for analog.