Closed rkgdgames closed 1 year ago
btw, its happening this when I try to open it with a Widget open. On other class it work fine.
Thanks for reporting this. A few questions:
CTRL+SHIFT+F
on the widget blueprint when it is in Designer mode or Graph mode or both?DetectNewNodesAndCacheNodeSizes
enabled?Sorry I am still unable to replicate this issue
CTRL+SHIFT+F
in designer mode?DetectNewNodesAndCacheNodeSizes
?In theory this crash should only occur on fresh widget blueprints. The plugin is trying to calculate node sizes, once it does it successfully, it shouldn't need to do it again (until their size changes).
Its hard to say, it just happened with one blueprint in all the time. But, I dont often use this option. So, dont know how to help you much. Its not happening anymore as well
I am not sure how to fix this right now, I will leave this issue up for a while in case someone encounters this. Once again thanks for reporting this crash 👍
what I can say for suer is: It was a source engine of unreal 5.0 and it was on a widget and I was trying to look for stuff XD sorry for leak details. Love your plugin for years.
UnrealEditor_SlateCore!TArray<TSharedRef<SWindow,1>,TSizedDefaultAllocator<32> >::RemoveAll< >() [F:\UnrealEngine5\Engine\Source\Runtime\Core\Public\Containers\Array.h:2418]
UnrealEditor_SlateCore!FSlateWindowHelper::ArrangeWindowToFront() [F:\UnrealEngine5\Engine\Source\Runtime\SlateCore\Private\Application\SlateWindowHelper.cpp:20]
UnrealEditor_SlateCore!SWindow::AddChildWindow() [F:\UnrealEngine5\Engine\Source\Runtime\SlateCore\Private\Widgets\SWindow.cpp:1830]
UnrealEditor_Slate!FSlateApplication::AddWindowAsNativeChild() [F:\UnrealEngine5\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:2099]
UnrealEditor_Slate!FSlateNotificationManager::CreateStackForArea() [F:\UnrealEngine5\Engine\Source\Runtime\Slate\Private\Framework\Notifications\NotificationManager.cpp:151]
UnrealEditor_Slate!FSlateNotificationManager::AddNotification() [F:\UnrealEngine5\Engine\Source\Runtime\Slate\Private\Framework\Notifications\NotificationManager.cpp:211]
UnrealEditor_BlueprintAssist!FBAGraphHandler::ShowSizeTimeoutNotification() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\BlueprintAssist\Source\BlueprintAssist\Private\BlueprintAssistGraphHandler.cpp:1077]
UnrealEditor_BlueprintAssist!TBaseRawMethodDelegateInstance<0,FBAGraphHandler,void cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\RocketSync\5.0.0-19505902+++UE5+Release-5.0\Working\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:469]
UnrealEditor_BlueprintAssist!FBADelayedDelegate::Tick() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\BlueprintAssist\Source\BlueprintAssist\Private\BlueprintAssistDelayedDelegate.cpp:19]
UnrealEditor_BlueprintAssist!FBAGraphHandler::UpdateCachedNodeSize() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\BlueprintAssist\Source\BlueprintAssist\Private\BlueprintAssistGraphHandler.cpp:1908]
UnrealEditor_BlueprintAssist!FBAGraphHandler::Tick() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\BlueprintAssist\Source\BlueprintAssist\Private\BlueprintAssistGraphHandler.cpp:485]
UnrealEditor_BlueprintAssist!FBATabHandler::Tick() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\BlueprintAssist\Source\BlueprintAssist\Private\BlueprintAssistTabHandler.cpp:51]
UnrealEditor_BlueprintAssist!FBAInputProcessor::Tick() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\BlueprintAssist\Source\BlueprintAssist\Private\BlueprintAssistInputProcessor.cpp:95]
UnrealEditor_Slate!FSlateApplication::FinishedInputThisFrame() [F:\UnrealEngine5\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1376]
UnrealEditor!FEngineLoop::Tick() [F:\UnrealEngine5\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5199]
UnrealEditor!GuardedMain() [F:\UnrealEngine5\Engine\Source\Runtime\Launch\Private\Launch.cpp:183]
UnrealEditor!GuardedMainWrapper() [F:\UnrealEngine5\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
UnrealEditor!LaunchWindowsStartup() [F:\UnrealEngine5\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
UnrealEditor!WinMain() [F:\UnrealEngine5\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
UnrealEditor!scrt_common_main_seh() [d:\a01_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]