fpwong / BlueprintAssistWiki

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Engine crashing after opening the blueprint search CTRL+SHIFT+F #108

Closed rkgdgames closed 1 year ago

rkgdgames commented 1 year ago

UnrealEditor_SlateCore!TArray<TSharedRef<SWindow,1>,TSizedDefaultAllocator<32> >::RemoveAll< >() [F:\UnrealEngine5\Engine\Source\Runtime\Core\Public\Containers\Array.h:2418] UnrealEditor_SlateCore!FSlateWindowHelper::ArrangeWindowToFront() [F:\UnrealEngine5\Engine\Source\Runtime\SlateCore\Private\Application\SlateWindowHelper.cpp:20] UnrealEditor_SlateCore!SWindow::AddChildWindow() [F:\UnrealEngine5\Engine\Source\Runtime\SlateCore\Private\Widgets\SWindow.cpp:1830] UnrealEditor_Slate!FSlateApplication::AddWindowAsNativeChild() [F:\UnrealEngine5\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:2099] UnrealEditor_Slate!FSlateNotificationManager::CreateStackForArea() [F:\UnrealEngine5\Engine\Source\Runtime\Slate\Private\Framework\Notifications\NotificationManager.cpp:151] UnrealEditor_Slate!FSlateNotificationManager::AddNotification() [F:\UnrealEngine5\Engine\Source\Runtime\Slate\Private\Framework\Notifications\NotificationManager.cpp:211] UnrealEditor_BlueprintAssist!FBAGraphHandler::ShowSizeTimeoutNotification() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\BlueprintAssist\Source\BlueprintAssist\Private\BlueprintAssistGraphHandler.cpp:1077] UnrealEditor_BlueprintAssist!TBaseRawMethodDelegateInstance<0,FBAGraphHandler,void cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\RocketSync\5.0.0-19505902+++UE5+Release-5.0\Working\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:469] UnrealEditor_BlueprintAssist!FBADelayedDelegate::Tick() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\BlueprintAssist\Source\BlueprintAssist\Private\BlueprintAssistDelayedDelegate.cpp:19] UnrealEditor_BlueprintAssist!FBAGraphHandler::UpdateCachedNodeSize() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\BlueprintAssist\Source\BlueprintAssist\Private\BlueprintAssistGraphHandler.cpp:1908] UnrealEditor_BlueprintAssist!FBAGraphHandler::Tick() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\BlueprintAssist\Source\BlueprintAssist\Private\BlueprintAssistGraphHandler.cpp:485] UnrealEditor_BlueprintAssist!FBATabHandler::Tick() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\BlueprintAssist\Source\BlueprintAssist\Private\BlueprintAssistTabHandler.cpp:51] UnrealEditor_BlueprintAssist!FBAInputProcessor::Tick() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\BlueprintAssist\Source\BlueprintAssist\Private\BlueprintAssistInputProcessor.cpp:95] UnrealEditor_Slate!FSlateApplication::FinishedInputThisFrame() [F:\UnrealEngine5\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1376] UnrealEditor!FEngineLoop::Tick() [F:\UnrealEngine5\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5199] UnrealEditor!GuardedMain() [F:\UnrealEngine5\Engine\Source\Runtime\Launch\Private\Launch.cpp:183] UnrealEditor!GuardedMainWrapper() [F:\UnrealEngine5\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147] UnrealEditor!LaunchWindowsStartup() [F:\UnrealEngine5\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283] UnrealEditor!WinMain() [F:\UnrealEngine5\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330] UnrealEditor!scrt_common_main_seh() [d:\a01_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]

rkgdgames commented 1 year ago

btw, its happening this when I try to open it with a Widget open. On other class it work fine.

fpwong commented 1 year ago

Thanks for reporting this. A few questions:

rkgdgames commented 1 year ago
fpwong commented 1 year ago

Sorry I am still unable to replicate this issue

In theory this crash should only occur on fresh widget blueprints. The plugin is trying to calculate node sizes, once it does it successfully, it shouldn't need to do it again (until their size changes).

rkgdgames commented 1 year ago

Its hard to say, it just happened with one blueprint in all the time. But, I dont often use this option. So, dont know how to help you much. Its not happening anymore as well

fpwong commented 1 year ago

I am not sure how to fix this right now, I will leave this issue up for a while in case someone encounters this. Once again thanks for reporting this crash 👍

rkgdgames commented 1 year ago

what I can say for suer is: It was a source engine of unreal 5.0 and it was on a widget and I was trying to look for stuff XD sorry for leak details. Love your plugin for years.