fpwong / BlueprintAssistWiki

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Blueprint Node unnecessary caching while cooking #134

Open alexander-clarke opened 1 year ago

alexander-clarke commented 1 year ago

image While cooking a project, I see in the there's a lot of cache saves, maybe because many assets are being accessed? I presume these cache saves aren't actually necessary, and likely are slowing down the cooking process?

I'm not sure how much of an impact it has but would be good for them to be removed if they are unnecessary

sbseltzer commented 1 year ago

Out of curiosity, what are your build/cooker settings and steps you take to initiate this cooking? Is this log happening while packaging a build, launching, or when assets get saved?

fpwong commented 1 year ago

Thanks @alexander-clarke, this is most definitely not intended. Will be fixed in the next update!

fpwong commented 1 year ago

This should be fixed in 4.2.1. Before I close this issue, could you confirm this worked for your cooking method?

alexander-clarke commented 1 year ago

I'm not seeing an update for the plugin from the marketplace? How would I check that has updated? I'm running UE 4.27. I could download the GitHub release and test with that?

fpwong commented 1 year ago

Unfortunately we can only update plugins for UE5.0 and above now. I've sent you an invite to the source repo.

ItsNotMeTrustMe commented 1 year ago

Unfortunately we can only update plugins for UE5.0 and above now. I've sent you an invite to the source repo.

@fpwong Sorry to resurrect an old issue, but could I also have access to this source repo? Or info on the relevant code to modify for the fix? We still need 4.27 support and this issue is slowing down console deployment.

fpwong commented 1 year ago

@ItsNotMeTrustMe Sent you an invite, I suggest you download 4.2.4 from releases