Open tomblom opened 2 months ago
Hi @tomblom, sorry about this there was some knot creation logic I had changed in the last update to fix an edge case.
I tried replicating this but with no luck:
Could you can share more of the graph or try replicating this issue with a simple test case?
Also if you could share your BA config file and I can check if this causes issues.
P.S. You are the first person I've seen using the invisible knot nodes!! I actually forgot I added this feature 😄
Here are a few example cases:
Here are the same cases without the invisible knot nodes:
Here is our BA settings: Blueprint Assist Settings.txt
Thanks for getting back to me!
Hi, I tried importing your settings but wasn't able to recreate this issue. What version of Unreal & BA plugin are you currently running?
If you want to compare your settings to the current BA default settings, you can find this here (default settings are on the right) https://www.diffchecker.com/9SRyWQzi/
Also I did find that there was some alignment issues when using invisible knot nodes, not sure if you experienced this in previous versions of the plugin but I'll look into this.
Hi, great plugin!
My normal formatting (and the settings the rest of the team uses) looks like the following:![image](https://github.com/fpwong/BlueprintAssistWiki/assets/17002647/20796467-f1fc-438b-9744-de11b60f0032)
Recently (about a week ago) Blueprint Assist started adding extra Reroute Nodes to my graphs:![image](https://github.com/fpwong/BlueprintAssistWiki/assets/17002647/65e8c55a-9814-4248-acc6-7c500095cf89)
The team all import the same config
.ini
to ensure we have the same settings. This happens regardless of usingctrl+shift+R
or deleting the cache file.Hope you can shed some light, cheers!